blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript

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ras_openglrasterizer_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
ras_openglrasterizer_env.Append (CCFLAGS = cflags)
ras_openglrasterizer_env.Append (CXXFLAGS = cxxflags)
ras_openglrasterizer_env.Append (CPPDEFINES = defines)
source_files = ['RAS_CheckVertexArrays.cpp',
'RAS_OpenGLRasterizer.cpp',
'RAS_VAOpenGLRasterizer.cpp']
ras_openglrasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include',
'#source/gameengine/Rasterizer'
])
ras_openglrasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_OpenGLRasterizer', source=source_files)