blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
Michel Selten 9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00

24 lines
962 B
Python
Executable File

ras_openglrasterizer_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
ras_openglrasterizer_env.Append (CCFLAGS = cflags)
ras_openglrasterizer_env.Append (CXXFLAGS = cxxflags)
ras_openglrasterizer_env.Append (CPPDEFINES = defines)
source_files = ['RAS_CheckVertexArrays.cpp',
'RAS_OpenGLRasterizer.cpp',
'RAS_VAOpenGLRasterizer.cpp']
ras_openglrasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include',
'#source/gameengine/Rasterizer'
])
ras_openglrasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_OpenGLRasterizer', source=source_files)