blender/intern/elbeem/SConscript

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#!/usr/bin/python
Import ('library_env')
Import('user_options_dict');
print "Including El'Beem Fluid Simulation..."
elbeem_env = library_env.Copy();
elbeem_env.Append(CPPDEFINES= 'NOGUI');
elbeem_env.Append(CPPDEFINES= 'ELBEEM_BLENDER=1');
elbeem_env.Append (CPPPATH = user_options_dict['PNG_INCLUDE'])
elbeem_env.Append (CPPPATH = user_options_dict['Z_INCLUDE'])
elbeem_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])
# main build----------------------------------------
Sources = [
"intern/cfgparser.cpp",
"intern/cfglexer.cpp",
"intern/attributes.cpp",
"intern/elbeem.cpp",
"intern/factory_fsgr.cpp",
"intern/isosurface.cpp",
"intern/lbminterface.cpp",
"intern/ntl_blenderdumper.cpp",
"intern/ntl_bsptree.cpp",
"intern/ntl_geometrybox.cpp",
"intern/ntl_geometrymodel.cpp",
"intern/ntl_geometryobject.cpp",
"intern/ntl_geometrysphere.cpp",
"intern/ntl_image.cpp",
"intern/ntl_lightobject.cpp",
"intern/ntl_ray.cpp",
"intern/ntl_raytracer.cpp",
"intern/ntl_scene.cpp",
"intern/parametrizer.cpp",
"intern/particletracer.cpp",
"intern/simulation_object.cpp",
"intern/utilities.cpp",
"intern/blendercall.cpp"
]; # sources
elbeem_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_elbeem', source=Sources)