blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt

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# OSL node shaders
set(SRC_OSL
node_add_closure.osl
node_attribute.osl
node_background.osl
node_bump.osl
node_camera.osl
node_checker_texture.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_normal.osl
node_convert_from_point.osl
node_convert_from_vector.osl
node_diffuse_bsdf.osl
node_emission.osl
node_environment_texture.osl
node_fresnel.osl
node_gamma.osl
node_gradient_texture.osl
node_brightness.osl
node_geometry.osl
node_glass_bsdf.osl
node_glossy_bsdf.osl
node_hsv.osl
node_image_texture.osl
node_invert.osl
node_light_path.osl
node_magic_texture.osl
node_mapping.osl
node_math.osl
node_mix.osl
node_mix_closure.osl
node_musgrave_texture.osl
node_normal.osl
node_blend_weight_texture.osl
node_noise_texture.osl
node_output_displacement.osl
node_output_surface.osl
node_output_volume.osl
node_sepcomb_rgb.osl
node_sky_texture.osl
node_texture_coordinate.osl
node_translucent_bsdf.osl
node_transparent_bsdf.osl
node_value.osl
node_vector_math.osl
node_velvet_bsdf.osl
node_voronoi_texture.osl
node_ward_bsdf.osl
node_wave_texture.osl
)
set(SRC_OSL_HEADERS
node_texture.h
node_color.h
node_fresnel.h
stdosl.h
)
set(SRC_OSO
)
# TODO, add a module to compile OSL
foreach(_file ${SRC_OSL})
set(_OSL_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${_file})
string(REPLACE ".osl" ".oso" _OSO_FILE ${_OSL_FILE}) # TODO, replace extension only
string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} _OSO_FILE ${_OSO_FILE})
add_custom_command(
OUTPUT ${_OSO_FILE}
COMMAND ${OSL_COMPILER} -O2 ${_OSL_FILE}
DEPENDS ${_OSL_FILE} ${SRC_OSL_HEADERS})
list(APPEND SRC_OSO
${_OSO_FILE}
)
unset(_OSL_FILE)
unset(_OSO_FILE)
endforeach()
add_custom_target(shader ALL DEPENDS ${SRC_OSO} ${SRC_OSL_HEADERS})
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "${SRC_OSO}" ${CYCLES_INSTALL_PATH}/shader)