blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h

102 lines
2.7 KiB
C
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_VERTEXBUFFEROBJECTSTORAGE
#define __KX_VERTEXBUFFEROBJECTSTORAGE
#include <map>
#include "GL/glew.h"
#include "RAS_IStorage.h"
#include "RAS_IRasterizer.h"
#include "RAS_OpenGLRasterizer.h"
class VBO
{
public:
VBO(RAS_DisplayArray *data, unsigned int indices);
~VBO();
void Draw(int texco_num, RAS_IRasterizer::TexCoGen* texco, int attrib_num, RAS_IRasterizer::TexCoGen* attrib, int *attrib_layer, bool multi);
void UpdateData();
void UpdateIndices();
private:
RAS_DisplayArray* data;
GLuint size;
GLuint stride;
GLuint indices;
GLenum mode;
GLuint ibo;
GLuint vbo_id;
void* vertex_offset;
void* normal_offset;
void* color_offset;
void* tangent_offset;
void* uv_offset;
};
class RAS_StorageVBO : public RAS_IStorage
{
public:
RAS_StorageVBO(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib, int *attrib_layer);
virtual ~RAS_StorageVBO();
virtual bool Init();
virtual void Exit();
virtual void IndexPrimitives(RAS_MeshSlot& ms);
virtual void IndexPrimitivesMulti(RAS_MeshSlot& ms);
virtual void SetDrawingMode(int drawingmode){m_drawingmode=drawingmode;};
protected:
int m_drawingmode;
int* m_texco_num;
int* m_attrib_num;
RAS_IRasterizer::TexCoGen* m_texco;
RAS_IRasterizer::TexCoGen* m_attrib;
int* m_attrib_layer;
std::map<RAS_DisplayArray*, class VBO*> m_vbo_lookup;
virtual void IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi);
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_StorageVA"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif //__KX_VERTEXBUFFEROBJECTSTORAGE