blender/source/gameengine
2013-05-30 02:16:22 +00:00
..
BlenderRoutines split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Converter split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Expressions split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
GameLogic split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
GamePlayer split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Ketsji split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Network split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Physics split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Rasterizer remove redundant includes from cmake and scons. 2013-05-30 02:16:22 +00:00
SceneGraph split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
VideoTexture split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00