blender/intern/ghost/SConscript

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#!/usr/bin/python
import sys
import os
Import ('env')
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window_system = env['OURPLATFORM']
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sources = env.Glob('intern/*.cpp')
pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']
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if window_system == 'linux2':
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross'):
for f in pf:
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system == 'darwin':
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'X11.cpp')
else:
print "Unknown window system specified."
Exit()
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incs = '. ../string ' + env['BF_OPENGL_INC']
env.BlenderLib ('bf_ghost', sources, Split(incs), [], libtype=['core','player'], priority = [25,15] )