forked from bartvdbraak/blender
36a4af22c3
* These changes bring cross-compiling Blender for Windows on Linux one step closer to reality. The 'biggest' change is in makesdna SConscript to make sure a linux native makesdna is built, that can be run, too. Next to that proper checks for env['OURPLATFORM']=='linuxcross' are added in various places. Switch change in pluginapi.c was necessary, and AFAIK it should work like that also on WIN32, if not, slap me. Note: everything *compiles* now nicely, it is just that the final *linking* doesn't work (yet). Anyone who fixes this will be the hero of cross-compilers :)
31 lines
948 B
Python
31 lines
948 B
Python
#!/usr/bin/python
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import sys
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import os
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Import ('env')
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window_system = env['OURPLATFORM']
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sources = env.Glob('intern/*.cpp')
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pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']
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if window_system == 'linux2':
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for f in pf:
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sources.remove('intern' + os.sep + f + 'Win32.cpp')
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sources.remove('intern' + os.sep + f + 'Carbon.cpp')
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elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross'):
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for f in pf:
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sources.remove('intern' + os.sep + f + 'X11.cpp')
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sources.remove('intern' + os.sep + f + 'Carbon.cpp')
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elif window_system == 'darwin':
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for f in pf:
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sources.remove('intern' + os.sep + f + 'Win32.cpp')
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sources.remove('intern' + os.sep + f + 'X11.cpp')
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else:
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print "Unknown window system specified."
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Exit()
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incs = '. ../string ' + env['BF_OPENGL_INC']
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env.BlenderLib ('bf_ghost', sources, Split(incs), [], libtype=['core','player'], priority = [25,15] )
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