forked from bartvdbraak/blender
12 lines
290 B
Plaintext
12 lines
290 B
Plaintext
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shader node_toon_bsdf(
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color Color = 0.8,
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float Size = 0.5,
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float Smooth = 0.0,
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normal Normal = N,
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output closure color Diffuse = 0,
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output closure color Specular = 0)
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{
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Diffuse = Color * diffuse_toon(Normal, Size, Smooth);
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Specular = Color * specular_toon(Normal, Size, Smooth);
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}
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