blender/extern/bullet/Bullet/NarrowPhaseCollision/RaycastCallback.h

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/*
* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef RAYCAST_TRI_CALLBACK_H
#define RAYCAST_TRI_CALLBACK_H
#include "CollisionShapes/TriangleCallback.h"
struct BroadphaseProxy;
class RaycastCallback: public TriangleCallback
{
public:
//input
SimdVector3 m_from;
SimdVector3 m_to;
//input / output
SimdScalar m_hitFraction;
BroadphaseProxy* m_hitProxy;
//output
2005-08-08 17:08:42 +00:00
SimdVector3 m_hitNormalLocal;
bool m_hitFound;
RaycastCallback(const SimdVector3& from,const SimdVector3& to);
virtual void ProcessTriangle(SimdVector3* triangle);
};
#endif //RAYCAST_TRI_CALLBACK_H