forked from bartvdbraak/blender
40 lines
993 B
C++
40 lines
993 B
C++
/*
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* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef RAYCAST_TRI_CALLBACK_H
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#define RAYCAST_TRI_CALLBACK_H
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#include "CollisionShapes/TriangleCallback.h"
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struct BroadphaseProxy;
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class RaycastCallback: public TriangleCallback
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{
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public:
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//input
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SimdVector3 m_from;
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SimdVector3 m_to;
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//input / output
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SimdScalar m_hitFraction;
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BroadphaseProxy* m_hitProxy;
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//output
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SimdVector3 m_hitNormalLocal;
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bool m_hitFound;
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RaycastCallback(const SimdVector3& from,const SimdVector3& to);
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virtual void ProcessTriangle(SimdVector3* triangle);
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};
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#endif //RAYCAST_TRI_CALLBACK_H
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