blender/source/gameengine/Converter/SConscript

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#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp')
defs = []
incs = '. #intern/string #intern/guardedalloc #intern/container'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
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incs += ' #intern/audaspace/intern #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Physics/Dummy'
incs += ' #source/gameengine/Network/LoopBackNetwork'
incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
incs += ' #source/blender/windowmanager'
incs += ' #source/blender/makesrna'
incs += ' #source/blender/ikplugin'
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incs += ' #extern/recastnavigation/Detour/Include'
incs += ' #extern/Eigen3'
incs += ' ' + env['BF_BULLET_INC']
if env['BF_DEBUG']:
if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc', 'win64-vc', 'win64-mingw'):
defs.append('_DEBUG')
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
defs.append('WITH_PYTHON')
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
if env['WITH_BF_BULLET']:
defs.append('USE_BULLET')
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( 'ge_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])