blender/intern/cycles/kernel/osl/nodes/node_convert_from_point.osl

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
shader node_convert_from_point(
point Point = point(0.0, 0.0, 0.0),
output float Val = 0.0,
output vector Vector = vector(0.0, 0.0, 0.0),
output color Color = color(0.0, 0.0, 0.0),
output normal Normal = normal(0.0, 0.0, 0.0))
{
Val = (Point[0] + Point[1] + Point[2])*(1.0/3.0);
Vector = vector(Point[0], Point[1], Point[2]);
Color = color(Point[0], Point[1], Point[2]);
Normal = normal(Point[0], Point[1], Point[2]);
}