blender/release/scripts/presets/sss/apple.py

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2010-07-08 16:10:14 +00:00
import bpy
material = (bpy.context.material.active_node_material if bpy.context.material.active_node_material else bpy.context.material)
material.subsurface_scattering.radius = 11.605, 3.884, 1.754
material.subsurface_scattering.color = 0.430, 0.210, 0.168