extend command line argument for rendering the current frame

blender --background some.blend --render-frame 1 # renders frame 1
 blender --background some.blend --render-frame +0 # renders the first frame
 blender --background some.blend --render-frame -1 # renders the last frame
This commit is contained in:
Campbell Barton 2010-06-25 11:56:12 +00:00
parent 85ffe7e9ba
commit 044a20821b

@ -685,10 +685,22 @@ static int render_frame(int argc, char **argv, void *data)
Scene *scene= CTX_data_scene(C);
if (argc > 1) {
int frame = atoi(argv[1]);
Render *re = RE_NewRender(scene->id.name);
int frame;
ReportList reports;
if(*argv[1]) {
case '+':
frame= scene->r.sfra + atoi(argv[1]+1);
break;
case '-':
frame= (scene->r.efra - atoi(argv[1]+1)) + 1;
break;
default:
frame= atoi(argv[1]);
break;
}
BKE_reports_init(&reports, RPT_PRINT);
frame = MIN2(MAXFRAME, MAX2(MINAFRAME, frame));
@ -966,7 +978,7 @@ void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
/* fourth pass: processing arguments */
BLI_argsAdd(ba, 4, "-g", NULL, game_doc, set_ge_parameters, syshandle);
BLI_argsAdd(ba, 4, "-f", "--render-frame", "<frame>\n\tRender frame <frame> and save it", render_frame, C);
BLI_argsAdd(ba, 4, "-f", "--render-frame", "<frame>\n\tRender frame <frame> and save it.\n\t+<frame> start frame relative, -<frame> end frame relative.", render_frame, C);
BLI_argsAdd(ba, 4, "-a", "--render-anim", "\n\tRender frames from start to end (inclusive)", render_animation, C);
BLI_argsAdd(ba, 4, "-S", "--scene", "<name>\n\tSet the active scene <name> for rendering", set_scene, NULL);
BLI_argsAdd(ba, 4, "-s", "--frame-start", "<frame>\n\tSet start to frame <frame> (use before the -a argument)", set_start_frame, C);