Fix for my last commit.

This commit is contained in:
Thomas Dinges 2011-08-30 11:31:48 +00:00
parent b20c9b0ba3
commit 047e8224b1

@ -72,8 +72,7 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
flow.prop(arm, "use_deform_preserve_volume", text="Quaternion") flow.prop(arm, "use_deform_preserve_volume", text="Quaternion")
if context.scene.render.engine == "BLENDER_GAME": if context.scene.render.engine == "BLENDER_GAME":
layout.row().prop(arm, "vert_deformer", expand=True, text="") layout.row().prop(arm, "vert_deformer", expand=True)
class DATA_PT_display(ArmatureButtonsPanel, Panel): class DATA_PT_display(ArmatureButtonsPanel, Panel):
bl_label = "Display" bl_label = "Display"