forked from bartvdbraak/blender
Cleaning up some issues that found their way into the python ui files with the first Cucumber merge.
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@ -76,7 +76,7 @@ class ParticleButtonsPanel():
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class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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@classmethod
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def poll(cls, context):
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@ -87,9 +87,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
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layout = self.layout
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if context.scene.render.engine == "BLENDER_GAME":
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layout.label("The Blender particle system is")
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layout.label("not available for use in the")
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layout.label("Blender Game Engine")
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layout.label("Not available in the Game Engine")
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return
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ob = context.object
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@ -35,6 +35,7 @@ class SceneButtonsPanel():
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class SCENE_PT_scene(SceneButtonsPanel, Panel):
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bl_label = "Scene"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -75,6 +76,7 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
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class SCENE_PT_unit(SceneButtonsPanel, Panel):
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bl_label = "Units"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -92,6 +94,7 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel):
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class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
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bl_label = "Keying Sets"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -124,6 +127,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
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class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
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bl_label = "Active Keying Set"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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@classmethod
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def poll(cls, context):
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@ -191,6 +195,7 @@ class SCENE_PT_physics(SceneButtonsPanel, Panel):
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class SCENE_PT_simplify(SceneButtonsPanel, Panel):
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bl_label = "Simplify"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw_header(self, context):
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rd = context.scene.render
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