forked from bartvdbraak/blender
Attempt to fix an error in compilation of geometry shaders in Intel 4000
cards (see T44072)
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@ -6,7 +6,7 @@ uniform vec2 layerselection;
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uniform sampler2D cocbuffer;
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/* initial uv coordinate */
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varying in vec2 uvcoord[];
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varying in vec2 uvcoord[1];
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varying out vec2 particlecoord;
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varying out vec4 color;
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