Attempt to fix an error in compilation of geometry shaders in Intel 4000

cards (see T44072)
This commit is contained in:
Antony Riakiotakis 2015-03-25 13:05:52 +01:00
parent 7bc8ddc6e2
commit 0ef9f61410

@ -6,7 +6,7 @@ uniform vec2 layerselection;
uniform sampler2D cocbuffer; uniform sampler2D cocbuffer;
/* initial uv coordinate */ /* initial uv coordinate */
varying in vec2 uvcoord[]; varying in vec2 uvcoord[1];
varying out vec2 particlecoord; varying out vec2 particlecoord;
varying out vec4 color; varying out vec4 color;