BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/dynamic object.

This commit is contained in:
Benoit Bolsee 2009-04-23 21:19:42 +00:00
parent 67b3e1a07b
commit 0feaedfa9a

@ -1528,6 +1528,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
objprop.m_dynamic_parent = parentgameobject;
//cannot be dynamic:
objprop.m_dyna = false;
objprop.m_softbody = false;
shapeprops->m_mass = 0.f;
}