forked from bartvdbraak/blender
Cycles: Enable advanced shading on AMD / OpenCL.
That is needed for Motion Blur and Render Passes to work properly. I hope there are no nasty side effects, but we need to test this.
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@ -95,7 +95,7 @@ static bool opencl_kernel_use_advanced_shading(const string& platform)
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else if(platform == "Apple")
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return false;
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else if(platform == "AMD Accelerated Parallel Processing")
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return false;
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return true;
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else if(platform == "Intel(R) OpenCL")
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return true;
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