forked from bartvdbraak/blender
2.5
Starting GE should initialize opengl for the 3d region.
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5d6485f06e
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@ -1431,6 +1431,9 @@ static int game_engine_exec(bContext *C, wmOperator *unused)
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Scene *startscene = CTX_data_scene(C);
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#if GAMEBLENDER == 1
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view3d_operator_needs_opengl(C);
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SaveState(C);
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StartKetsjiShell(C, 1);
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RestoreState(C);
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