forked from bartvdbraak/blender
After discussion with Campbell, split Scene tab in Scene and Render. This makes a clearer distinction between render and scene settings.
This commit is contained in:
parent
1ce959b16e
commit
1847f6198e
460
release/scripts/ui/buttons_render.py
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460
release/scripts/ui/buttons_render.py
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@ -0,0 +1,460 @@
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import bpy
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class SceneButtonsPanel(bpy.types.Panel):
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__space_type__ = 'PROPERTIES'
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__region_type__ = 'WINDOW'
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__context__ = "render"
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def poll(self, context):
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return (context.scene != None)
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class RenderButtonsPanel(bpy.types.Panel):
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__space_type__ = 'PROPERTIES'
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__region_type__ = 'WINDOW'
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__context__ = "render"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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def poll(self, context):
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rd = context.scene.render_data
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return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
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class RENDER_PT_render(RenderButtonsPanel):
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__label__ = "Render"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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row = layout.row()
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row.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL')
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row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
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layout.itemR(rd, "display_mode", text="Display")
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class RENDER_PT_layers(RenderButtonsPanel):
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__label__ = "Layers"
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__default_closed__ = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render_data
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row = layout.row()
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row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
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col = row.column(align=True)
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col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
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col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
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rl = rd.layers[rd.active_layer_index]
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split = layout.split()
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col = split.column()
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col.itemR(scene, "visible_layers", text="Scene")
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col = split.column()
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col.itemR(rl, "visible_layers", text="Layer")
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layout.itemR(rl, "light_override", text="Light")
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layout.itemR(rl, "material_override", text="Material")
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layout.itemS()
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layout.itemL(text="Include:")
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split = layout.split()
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col = split.column()
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col.itemR(rl, "zmask")
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row = col.row()
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row.itemR(rl, "zmask_negate", text="Negate")
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row.active = rl.zmask
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col.itemR(rl, "all_z")
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col = split.column()
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col.itemR(rl, "solid")
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col.itemR(rl, "halo")
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col.itemR(rl, "ztransp")
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col = split.column()
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col.itemR(rl, "sky")
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col.itemR(rl, "edge")
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col.itemR(rl, "strand")
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if rl.zmask:
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split = layout.split()
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split.itemL(text="Zmask Layers:")
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split.column().itemR(rl, "zmask_layers", text="")
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layout.itemS()
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split = layout.split()
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col = split.column()
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col.itemL(text="Passes:")
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col.itemR(rl, "pass_combined")
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col.itemR(rl, "pass_z")
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col.itemR(rl, "pass_vector")
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col.itemR(rl, "pass_normal")
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col.itemR(rl, "pass_uv")
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col.itemR(rl, "pass_mist")
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col.itemR(rl, "pass_object_index")
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col = split.column()
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col.itemL()
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col.itemR(rl, "pass_color")
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col.itemR(rl, "pass_diffuse")
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row = col.row()
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row.itemR(rl, "pass_specular")
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row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
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row = col.row()
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row.itemR(rl, "pass_shadow")
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row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
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row = col.row()
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row.itemR(rl, "pass_ao")
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row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
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row = col.row()
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row.itemR(rl, "pass_reflection")
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row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
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row = col.row()
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row.itemR(rl, "pass_refraction")
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row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
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class RENDER_PT_shading(RenderButtonsPanel):
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__label__ = "Shading"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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split = layout.split()
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col = split.column()
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col.itemR(rd, "render_textures", text="Textures")
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col.itemR(rd, "render_shadows", text="Shadows")
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col.itemR(rd, "render_sss", text="Subsurface Scattering")
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col.itemR(rd, "render_envmaps", text="Environment Map")
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col = split.column()
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col.itemR(rd, "render_raytracing", text="Ray Tracing")
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col.itemR(rd, "color_management")
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col.itemR(rd, "alpha_mode", text="Alpha")
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class RENDER_PT_performance(RenderButtonsPanel):
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__label__ = "Performance"
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__default_closed__ = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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split = layout.split()
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col = split.column(align=True)
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col.itemL(text="Threads:")
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col.row().itemR(rd, "threads_mode", expand=True)
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sub = col.column()
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sub.enabled = rd.threads_mode == 'THREADS_FIXED'
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sub.itemR(rd, "threads")
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col.itemL(text="Tiles:")
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col.itemR(rd, "parts_x", text="X")
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col.itemR(rd, "parts_y", text="Y")
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col = split.column()
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col.itemL(text="Memory:")
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sub = col.column()
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sub.itemR(rd, "save_buffers")
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sub.enabled = not rd.full_sample
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sub = col.column()
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sub.active = rd.use_compositing
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sub.itemR(rd, "free_image_textures")
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sub = col.column()
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sub.active = rd.render_raytracing
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sub.itemL(text="Acceleration structure:")
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sub.itemR(rd, "raytrace_structure", text="")
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if rd.raytrace_structure == "OCTREE":
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sub.itemR(rd, "octree_resolution", text="Resolution")
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else:
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sub.itemR(rd, "use_instances", text="Instances")
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sub.itemR(rd, "use_local_coords", text="Local Coordinates")
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class RENDER_PT_post_processing(RenderButtonsPanel):
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__label__ = "Post Processing"
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__default_closed__ = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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split = layout.split()
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col = split.column()
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col.itemR(rd, "use_compositing")
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col.itemR(rd, "use_sequencer")
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col = split.column()
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col.itemR(rd, "dither_intensity", text="Dither", slider=True)
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layout.itemS()
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split = layout.split()
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col = split.column()
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col.itemR(rd, "fields", text="Fields")
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sub = col.column()
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sub.active = rd.fields
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sub.row().itemR(rd, "field_order", expand=True)
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sub.itemR(rd, "fields_still", text="Still")
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col = split.column()
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col.itemR(rd, "edge")
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sub = col.column()
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sub.active = rd.edge
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sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
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sub.itemR(rd, "edge_color", text="")
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class RENDER_PT_output(RenderButtonsPanel):
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__label__ = "Output"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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layout.itemR(rd, "output_path", text="")
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split = layout.split()
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col = split.column()
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col.itemR(rd, "file_format", text="")
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col.row().itemR(rd, "color_mode", text="Color", expand=True)
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col = split.column()
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col.itemR(rd, "file_extensions")
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col.itemR(rd, "use_overwrite")
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col.itemR(rd, "use_placeholder")
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if rd.file_format in ('AVIJPEG', 'JPEG'):
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split = layout.split()
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split.itemR(rd, "quality", slider=True)
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elif rd.file_format == 'OPENEXR':
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split = layout.split()
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col = split.column()
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col.itemL(text="Codec:")
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col.itemR(rd, "exr_codec", text="")
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subsplit = split.split()
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col = subsplit.column()
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col.itemR(rd, "exr_half")
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col.itemR(rd, "exr_zbuf")
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col = subsplit.column()
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col.itemR(rd, "exr_preview")
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elif rd.file_format == 'JPEG2000':
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split = layout.split()
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col = split.column()
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col.itemL(text="Depth:")
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col.row().itemR(rd, "jpeg2k_depth", expand=True)
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col = split.column()
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col.itemR(rd, "jpeg2k_preset", text="")
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col.itemR(rd, "jpeg2k_ycc")
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elif rd.file_format in ('CINEON', 'DPX'):
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split = layout.split()
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col = split.column()
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col.itemR(rd, "cineon_log", text="Convert to Log")
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col = split.column(align=True)
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col.active = rd.cineon_log
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col.itemR(rd, "cineon_black", text="Black")
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col.itemR(rd, "cineon_white", text="White")
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col.itemR(rd, "cineon_gamma", text="Gamma")
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elif rd.file_format == 'TIFF':
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split = layout.split()
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split.itemR(rd, "tiff_bit")
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class RENDER_PT_encoding(RenderButtonsPanel):
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__label__ = "Encoding"
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__default_closed__ = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def poll(self, context):
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rd = context.scene.render_data
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return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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split = layout.split()
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split.itemR(rd, "ffmpeg_format")
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if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
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split.itemR(rd, "ffmpeg_codec")
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else:
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split.itemL()
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split = layout.split()
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col = split.column()
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col.itemR(rd, "ffmpeg_video_bitrate")
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col.itemL(text="Rate:")
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col.itemR(rd, "ffmpeg_minrate", text="Minimum")
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col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
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col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
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col = split.column()
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col.itemR(rd, "ffmpeg_gopsize")
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col.itemR(rd, "ffmpeg_autosplit")
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col.itemL(text="Mux:")
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col.itemR(rd, "ffmpeg_muxrate", text="Rate")
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col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
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row = layout.row()
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row.itemL(text="Audio:")
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row = layout.row()
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row.itemR(rd, "ffmpeg_audio_codec")
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split = layout.split()
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col = split.column()
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col.itemR(rd, "ffmpeg_audio_bitrate")
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col.itemR(rd, "ffmpeg_audio_mixrate")
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col = split.column()
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col.itemR(rd, "ffmpeg_multiplex_audio")
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col.itemR(rd, "ffmpeg_audio_volume")
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class RENDER_PT_antialiasing(RenderButtonsPanel):
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__label__ = "Anti-Aliasing"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw_header(self, context):
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rd = context.scene.render_data
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self.layout.itemR(rd, "antialiasing", text="")
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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layout.active = rd.antialiasing
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split = layout.split()
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col = split.column()
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col.row().itemR(rd, "antialiasing_samples", expand=True)
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col.itemR(rd, "full_sample")
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col = split.column()
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col.itemR(rd, "pixel_filter", text="")
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col.itemR(rd, "filter_size", text="Size", slider=True)
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class RENDER_PT_dimensions(RenderButtonsPanel):
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__label__ = "Dimensions"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render_data
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split = layout.split()
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col = split.column()
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sub = col.column(align=True)
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sub.itemL(text="Resolution:")
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sub.itemR(rd, "resolution_x", text="X")
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sub.itemR(rd, "resolution_y", text="Y")
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sub.itemR(rd, "resolution_percentage", text="")
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sub.itemL(text="Aspect Ratio:")
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sub.itemR(rd, "pixel_aspect_x", text="X")
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sub.itemR(rd, "pixel_aspect_y", text="Y")
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row = col.row()
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row.itemR(rd, "use_border", text="Border")
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rowsub = row.row()
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rowsub.active = rd.use_border
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rowsub.itemR(rd, "crop_to_border", text="Crop")
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col = split.column(align=True)
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col.itemL(text="Frame Range:")
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col.itemR(scene, "start_frame", text="Start")
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col.itemR(scene, "end_frame", text="End")
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col.itemR(scene, "frame_step", text="Step")
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col.itemL(text="Frame Rate:")
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col.itemR(rd, "fps")
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col.itemR(rd, "fps_base",text="/")
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class RENDER_PT_stamp(RenderButtonsPanel):
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__label__ = "Stamp"
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__default_closed__ = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw_header(self, context):
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rd = context.scene.render_data
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self.layout.itemR(rd, "render_stamp", text="")
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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layout.active = rd.render_stamp
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split = layout.split()
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col = split.column()
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col.itemR(rd, "stamp_time", text="Time")
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col.itemR(rd, "stamp_date", text="Date")
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col.itemR(rd, "stamp_frame", text="Frame")
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col.itemR(rd, "stamp_scene", text="Scene")
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col.itemR(rd, "stamp_camera", text="Camera")
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col.itemR(rd, "stamp_filename", text="Filename")
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col.itemR(rd, "stamp_marker", text="Marker")
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col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip")
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col = split.column()
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col.active = rd.render_stamp
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col.itemR(rd, "stamp_foreground", slider=True)
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col.itemR(rd, "stamp_background", slider=True)
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col.itemR(rd, "stamp_font_size", text="Font Size")
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row = layout.split(percentage=0.2)
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row.itemR(rd, "stamp_note", text="Note")
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sub = row.row()
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sub.active = rd.stamp_note
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sub.itemR(rd, "stamp_note_text", text="")
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bpy.types.register(RENDER_PT_render)
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bpy.types.register(RENDER_PT_layers)
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bpy.types.register(RENDER_PT_dimensions)
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bpy.types.register(RENDER_PT_antialiasing)
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bpy.types.register(RENDER_PT_shading)
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bpy.types.register(RENDER_PT_output)
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bpy.types.register(RENDER_PT_encoding)
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bpy.types.register(RENDER_PT_performance)
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bpy.types.register(RENDER_PT_post_processing)
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bpy.types.register(RENDER_PT_stamp)
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||||
|
@ -9,445 +9,19 @@ class SceneButtonsPanel(bpy.types.Panel):
|
||||
def poll(self, context):
|
||||
return (context.scene != None)
|
||||
|
||||
class RenderButtonsPanel(bpy.types.Panel):
|
||||
__space_type__ = 'PROPERTIES'
|
||||
__region_type__ = 'WINDOW'
|
||||
__context__ = "scene"
|
||||
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
||||
|
||||
def poll(self, context):
|
||||
rd = context.scene.render_data
|
||||
return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
|
||||
|
||||
class SCENE_PT_render(RenderButtonsPanel):
|
||||
__label__ = "Render"
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
rd = scene.render_data
|
||||
|
||||
row = layout.row()
|
||||
row.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL')
|
||||
row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
|
||||
|
||||
layout.itemR(rd, "display_mode", text="Display")
|
||||
layout.itemR(scene, "set", text="Set Scene") # XXX - this should get its own 'scene buttons'
|
||||
|
||||
class SCENE_PT_layers(RenderButtonsPanel):
|
||||
__label__ = "Layers"
|
||||
__default_closed__ = True
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
scene = context.scene
|
||||
rd = scene.render_data
|
||||
|
||||
row = layout.row()
|
||||
row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
|
||||
|
||||
col = row.column(align=True)
|
||||
col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
|
||||
col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
|
||||
|
||||
rl = rd.layers[rd.active_layer_index]
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(scene, "visible_layers", text="Scene")
|
||||
col = split.column()
|
||||
col.itemR(rl, "visible_layers", text="Layer")
|
||||
|
||||
layout.itemR(rl, "light_override", text="Light")
|
||||
layout.itemR(rl, "material_override", text="Material")
|
||||
|
||||
layout.itemS()
|
||||
layout.itemL(text="Include:")
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rl, "zmask")
|
||||
row = col.row()
|
||||
row.itemR(rl, "zmask_negate", text="Negate")
|
||||
row.active = rl.zmask
|
||||
col.itemR(rl, "all_z")
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rl, "solid")
|
||||
col.itemR(rl, "halo")
|
||||
col.itemR(rl, "ztransp")
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rl, "sky")
|
||||
col.itemR(rl, "edge")
|
||||
col.itemR(rl, "strand")
|
||||
|
||||
if rl.zmask:
|
||||
split = layout.split()
|
||||
split.itemL(text="Zmask Layers:")
|
||||
split.column().itemR(rl, "zmask_layers", text="")
|
||||
|
||||
layout.itemS()
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Passes:")
|
||||
col.itemR(rl, "pass_combined")
|
||||
col.itemR(rl, "pass_z")
|
||||
col.itemR(rl, "pass_vector")
|
||||
col.itemR(rl, "pass_normal")
|
||||
col.itemR(rl, "pass_uv")
|
||||
col.itemR(rl, "pass_mist")
|
||||
col.itemR(rl, "pass_object_index")
|
||||
|
||||
col = split.column()
|
||||
col.itemL()
|
||||
col.itemR(rl, "pass_color")
|
||||
col.itemR(rl, "pass_diffuse")
|
||||
row = col.row()
|
||||
row.itemR(rl, "pass_specular")
|
||||
row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
|
||||
row = col.row()
|
||||
row.itemR(rl, "pass_shadow")
|
||||
row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
|
||||
row = col.row()
|
||||
row.itemR(rl, "pass_ao")
|
||||
row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
|
||||
row = col.row()
|
||||
row.itemR(rl, "pass_reflection")
|
||||
row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
|
||||
row = col.row()
|
||||
row.itemR(rl, "pass_refraction")
|
||||
row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
|
||||
|
||||
class SCENE_PT_shading(RenderButtonsPanel):
|
||||
__label__ = "Shading"
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
rd = context.scene.render_data
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "render_textures", text="Textures")
|
||||
col.itemR(rd, "render_shadows", text="Shadows")
|
||||
col.itemR(rd, "render_sss", text="Subsurface Scattering")
|
||||
col.itemR(rd, "render_envmaps", text="Environment Map")
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "render_raytracing", text="Ray Tracing")
|
||||
col.itemR(rd, "color_management")
|
||||
col.itemR(rd, "alpha_mode", text="Alpha")
|
||||
|
||||
class SCENE_PT_performance(RenderButtonsPanel):
|
||||
__label__ = "Performance"
|
||||
__default_closed__ = True
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
rd = context.scene.render_data
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column(align=True)
|
||||
col.itemL(text="Threads:")
|
||||
col.row().itemR(rd, "threads_mode", expand=True)
|
||||
sub = col.column()
|
||||
sub.enabled = rd.threads_mode == 'THREADS_FIXED'
|
||||
sub.itemR(rd, "threads")
|
||||
col.itemL(text="Tiles:")
|
||||
col.itemR(rd, "parts_x", text="X")
|
||||
col.itemR(rd, "parts_y", text="Y")
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Memory:")
|
||||
sub = col.column()
|
||||
sub.itemR(rd, "save_buffers")
|
||||
sub.enabled = not rd.full_sample
|
||||
sub = col.column()
|
||||
sub.active = rd.use_compositing
|
||||
sub.itemR(rd, "free_image_textures")
|
||||
sub = col.column()
|
||||
sub.active = rd.render_raytracing
|
||||
sub.itemL(text="Acceleration structure:")
|
||||
sub.itemR(rd, "raytrace_structure", text="")
|
||||
if rd.raytrace_structure == "OCTREE":
|
||||
sub.itemR(rd, "octree_resolution", text="Resolution")
|
||||
else:
|
||||
sub.itemR(rd, "use_instances", text="Instances")
|
||||
sub.itemR(rd, "use_local_coords", text="Local Coordinates")
|
||||
|
||||
class SCENE_PT_post_processing(RenderButtonsPanel):
|
||||
__label__ = "Post Processing"
|
||||
__default_closed__ = True
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
rd = context.scene.render_data
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "use_compositing")
|
||||
col.itemR(rd, "use_sequencer")
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "dither_intensity", text="Dither", slider=True)
|
||||
|
||||
layout.itemS()
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "fields", text="Fields")
|
||||
sub = col.column()
|
||||
sub.active = rd.fields
|
||||
sub.row().itemR(rd, "field_order", expand=True)
|
||||
sub.itemR(rd, "fields_still", text="Still")
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "edge")
|
||||
sub = col.column()
|
||||
sub.active = rd.edge
|
||||
sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
|
||||
sub.itemR(rd, "edge_color", text="")
|
||||
|
||||
class SCENE_PT_output(RenderButtonsPanel):
|
||||
__label__ = "Output"
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
rd = context.scene.render_data
|
||||
|
||||
layout.itemR(rd, "output_path", text="")
|
||||
|
||||
split = layout.split()
|
||||
col = split.column()
|
||||
col.itemR(rd, "file_format", text="")
|
||||
col.row().itemR(rd, "color_mode", text="Color", expand=True)
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "file_extensions")
|
||||
col.itemR(rd, "use_overwrite")
|
||||
col.itemR(rd, "use_placeholder")
|
||||
|
||||
if rd.file_format in ('AVIJPEG', 'JPEG'):
|
||||
split = layout.split()
|
||||
split.itemR(rd, "quality", slider=True)
|
||||
|
||||
elif rd.file_format == 'OPENEXR':
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Codec:")
|
||||
col.itemR(rd, "exr_codec", text="")
|
||||
|
||||
subsplit = split.split()
|
||||
col = subsplit.column()
|
||||
col.itemR(rd, "exr_half")
|
||||
col.itemR(rd, "exr_zbuf")
|
||||
col = subsplit.column()
|
||||
col.itemR(rd, "exr_preview")
|
||||
|
||||
elif rd.file_format == 'JPEG2000':
|
||||
split = layout.split()
|
||||
col = split.column()
|
||||
col.itemL(text="Depth:")
|
||||
col.row().itemR(rd, "jpeg2k_depth", expand=True)
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "jpeg2k_preset", text="")
|
||||
col.itemR(rd, "jpeg2k_ycc")
|
||||
|
||||
elif rd.file_format in ('CINEON', 'DPX'):
|
||||
split = layout.split()
|
||||
col = split.column()
|
||||
col.itemR(rd, "cineon_log", text="Convert to Log")
|
||||
|
||||
col = split.column(align=True)
|
||||
col.active = rd.cineon_log
|
||||
col.itemR(rd, "cineon_black", text="Black")
|
||||
col.itemR(rd, "cineon_white", text="White")
|
||||
col.itemR(rd, "cineon_gamma", text="Gamma")
|
||||
|
||||
elif rd.file_format == 'TIFF':
|
||||
split = layout.split()
|
||||
split.itemR(rd, "tiff_bit")
|
||||
|
||||
class SCENE_PT_encoding(RenderButtonsPanel):
|
||||
__label__ = "Encoding"
|
||||
__default_closed__ = True
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def poll(self, context):
|
||||
rd = context.scene.render_data
|
||||
return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
rd = context.scene.render_data
|
||||
|
||||
split = layout.split()
|
||||
|
||||
split.itemR(rd, "ffmpeg_format")
|
||||
if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
|
||||
split.itemR(rd, "ffmpeg_codec")
|
||||
else:
|
||||
split.itemL()
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "ffmpeg_video_bitrate")
|
||||
col.itemL(text="Rate:")
|
||||
col.itemR(rd, "ffmpeg_minrate", text="Minimum")
|
||||
col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
|
||||
col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "ffmpeg_gopsize")
|
||||
col.itemR(rd, "ffmpeg_autosplit")
|
||||
col.itemL(text="Mux:")
|
||||
col.itemR(rd, "ffmpeg_muxrate", text="Rate")
|
||||
col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
|
||||
|
||||
row = layout.row()
|
||||
row.itemL(text="Audio:")
|
||||
row = layout.row()
|
||||
row.itemR(rd, "ffmpeg_audio_codec")
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "ffmpeg_audio_bitrate")
|
||||
col.itemR(rd, "ffmpeg_audio_mixrate")
|
||||
col = split.column()
|
||||
col.itemR(rd, "ffmpeg_multiplex_audio")
|
||||
col.itemR(rd, "ffmpeg_audio_volume")
|
||||
|
||||
class SCENE_PT_antialiasing(RenderButtonsPanel):
|
||||
__label__ = "Anti-Aliasing"
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def draw_header(self, context):
|
||||
rd = context.scene.render_data
|
||||
|
||||
self.layout.itemR(rd, "antialiasing", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
rd = context.scene.render_data
|
||||
|
||||
layout.active = rd.antialiasing
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.row().itemR(rd, "antialiasing_samples", expand=True)
|
||||
col.itemR(rd, "full_sample")
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "pixel_filter", text="")
|
||||
col.itemR(rd, "filter_size", text="Size", slider=True)
|
||||
|
||||
class SCENE_PT_dimensions(RenderButtonsPanel):
|
||||
__label__ = "Dimensions"
|
||||
class SCENE_PT_scene(SceneButtonsPanel):
|
||||
__label__ = "Scene"
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
scene = context.scene
|
||||
rd = scene.render_data
|
||||
layout.itemR(scene, "camera")
|
||||
layout.itemR(scene, "set", text="Background")
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
sub = col.column(align=True)
|
||||
sub.itemL(text="Resolution:")
|
||||
sub.itemR(rd, "resolution_x", text="X")
|
||||
sub.itemR(rd, "resolution_y", text="Y")
|
||||
sub.itemR(rd, "resolution_percentage", text="")
|
||||
|
||||
sub.itemL(text="Aspect Ratio:")
|
||||
sub.itemR(rd, "pixel_aspect_x", text="X")
|
||||
sub.itemR(rd, "pixel_aspect_y", text="Y")
|
||||
|
||||
row = col.row()
|
||||
row.itemR(rd, "use_border", text="Border")
|
||||
rowsub = row.row()
|
||||
rowsub.active = rd.use_border
|
||||
rowsub.itemR(rd, "crop_to_border", text="Crop")
|
||||
|
||||
col = split.column(align=True)
|
||||
col.itemL(text="Frame Range:")
|
||||
col.itemR(scene, "start_frame", text="Start")
|
||||
col.itemR(scene, "end_frame", text="End")
|
||||
col.itemR(scene, "frame_step", text="Step")
|
||||
|
||||
col.itemL(text="Frame Rate:")
|
||||
col.itemR(rd, "fps")
|
||||
col.itemR(rd, "fps_base",text="/")
|
||||
|
||||
class SCENE_PT_stamp(RenderButtonsPanel):
|
||||
__label__ = "Stamp"
|
||||
__default_closed__ = True
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def draw_header(self, context):
|
||||
rd = context.scene.render_data
|
||||
|
||||
self.layout.itemR(rd, "render_stamp", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
rd = context.scene.render_data
|
||||
|
||||
layout.active = rd.render_stamp
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(rd, "stamp_time", text="Time")
|
||||
col.itemR(rd, "stamp_date", text="Date")
|
||||
col.itemR(rd, "stamp_frame", text="Frame")
|
||||
col.itemR(rd, "stamp_scene", text="Scene")
|
||||
col.itemR(rd, "stamp_camera", text="Camera")
|
||||
col.itemR(rd, "stamp_filename", text="Filename")
|
||||
col.itemR(rd, "stamp_marker", text="Marker")
|
||||
col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip")
|
||||
|
||||
col = split.column()
|
||||
col.active = rd.render_stamp
|
||||
col.itemR(rd, "stamp_foreground", slider=True)
|
||||
col.itemR(rd, "stamp_background", slider=True)
|
||||
col.itemR(rd, "stamp_font_size", text="Font Size")
|
||||
|
||||
row = layout.split(percentage=0.2)
|
||||
row.itemR(rd, "stamp_note", text="Note")
|
||||
sub = row.row()
|
||||
sub.active = rd.stamp_note
|
||||
sub.itemR(rd, "stamp_note_text", text="")
|
||||
|
||||
class SCENE_PT_unit(RenderButtonsPanel):
|
||||
class SCENE_PT_unit(SceneButtonsPanel):
|
||||
__label__ = "Units"
|
||||
__default_closed__ = True
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
@ -549,7 +123,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
|
||||
|
||||
|
||||
|
||||
class SCENE_PT_physics(RenderButtonsPanel):
|
||||
class SCENE_PT_physics(SceneButtonsPanel):
|
||||
__label__ = "Gravity"
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
@ -565,17 +139,7 @@ class SCENE_PT_physics(RenderButtonsPanel):
|
||||
|
||||
layout.itemR(scene, "gravity", text="")
|
||||
|
||||
|
||||
bpy.types.register(SCENE_PT_render)
|
||||
bpy.types.register(SCENE_PT_layers)
|
||||
bpy.types.register(SCENE_PT_dimensions)
|
||||
bpy.types.register(SCENE_PT_antialiasing)
|
||||
bpy.types.register(SCENE_PT_shading)
|
||||
bpy.types.register(SCENE_PT_output)
|
||||
bpy.types.register(SCENE_PT_encoding)
|
||||
bpy.types.register(SCENE_PT_performance)
|
||||
bpy.types.register(SCENE_PT_post_processing)
|
||||
bpy.types.register(SCENE_PT_stamp)
|
||||
bpy.types.register(SCENE_PT_scene)
|
||||
bpy.types.register(SCENE_PT_unit)
|
||||
bpy.types.register(SCENE_PT_keying_sets)
|
||||
bpy.types.register(SCENE_PT_keying_set_paths)
|
||||
|
@ -3410,6 +3410,9 @@ void ED_keymap_screen(wmKeyConfig *keyconf)
|
||||
WM_keymap_add_item(keymap, "SCREEN_OT_render_view_show", F11KEY, KM_PRESS, 0, 0);
|
||||
|
||||
/* user prefs */
|
||||
#ifdef __APPLE__
|
||||
WM_keymap_add_item(keymap, "SCREEN_OT_userpref_show", COMMAKEY, KM_PRESS, KM_OSKEY, 0);
|
||||
#endif
|
||||
WM_keymap_add_item(keymap, "SCREEN_OT_userpref_show", UKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
|
||||
|
||||
|
||||
|
@ -437,6 +437,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
|
||||
* tracing back recursively */
|
||||
switch(mainb) {
|
||||
case BCONTEXT_SCENE:
|
||||
case BCONTEXT_RENDER:
|
||||
found= buttons_context_path_scene(path);
|
||||
break;
|
||||
case BCONTEXT_WORLD:
|
||||
|
@ -107,8 +107,10 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
|
||||
|
||||
// Default panels
|
||||
uiBlockBeginAlign(block);
|
||||
if(sbuts->pathflag & (1<<BCONTEXT_RENDER))
|
||||
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_RENDER, 0, 0, "Render");
|
||||
if(sbuts->pathflag & (1<<BCONTEXT_SCENE))
|
||||
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene");
|
||||
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DATA, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene");
|
||||
if(sbuts->pathflag & (1<<BCONTEXT_WORLD))
|
||||
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_WORLD, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_WORLD, 0, 0, "World");
|
||||
if(sbuts->pathflag & (1<<BCONTEXT_OBJECT))
|
||||
|
@ -156,6 +156,8 @@ static void buttons_main_area_draw(const bContext *C, ARegion *ar)
|
||||
|
||||
if(sbuts->mainb == BCONTEXT_SCENE)
|
||||
ED_region_panels(C, ar, vertical, "scene", sbuts->mainb);
|
||||
else if(sbuts->mainb == BCONTEXT_RENDER)
|
||||
ED_region_panels(C, ar, vertical, "render", sbuts->mainb);
|
||||
else if(sbuts->mainb == BCONTEXT_WORLD)
|
||||
ED_region_panels(C, ar, vertical, "world", sbuts->mainb);
|
||||
else if(sbuts->mainb == BCONTEXT_OBJECT)
|
||||
|
@ -569,14 +569,15 @@ typedef struct SpaceUserPref {
|
||||
|
||||
|
||||
/* buts->mainb new */
|
||||
#define BCONTEXT_SCENE 0
|
||||
#define BCONTEXT_WORLD 1
|
||||
#define BCONTEXT_OBJECT 2
|
||||
#define BCONTEXT_DATA 3
|
||||
#define BCONTEXT_MATERIAL 4
|
||||
#define BCONTEXT_TEXTURE 5
|
||||
#define BCONTEXT_PARTICLE 6
|
||||
#define BCONTEXT_PHYSICS 7
|
||||
#define BCONTEXT_SCENE 0
|
||||
#define BCONTEXT_RENDER 1
|
||||
#define BCONTEXT_WORLD 2
|
||||
#define BCONTEXT_OBJECT 3
|
||||
#define BCONTEXT_DATA 4
|
||||
#define BCONTEXT_MATERIAL 5
|
||||
#define BCONTEXT_TEXTURE 6
|
||||
#define BCONTEXT_PARTICLE 7
|
||||
#define BCONTEXT_PHYSICS 8
|
||||
#define BCONTEXT_BONE 9
|
||||
#define BCONTEXT_MODIFIER 10
|
||||
#define BCONTEXT_CONSTRAINT 12
|
||||
|
@ -821,6 +821,7 @@ static void rna_def_space_buttons(BlenderRNA *brna)
|
||||
|
||||
static EnumPropertyItem buttons_context_items[] = {
|
||||
{BCONTEXT_SCENE, "SCENE", ICON_SCENE, "Scene", "Scene"},
|
||||
{BCONTEXT_RENDER, "RENDER", ICON_SCENE_DATA, "Render", "Render"},
|
||||
{BCONTEXT_WORLD, "WORLD", ICON_WORLD, "World", "World"},
|
||||
{BCONTEXT_OBJECT, "OBJECT", ICON_OBJECT_DATA, "Object", "Object"},
|
||||
{BCONTEXT_CONSTRAINT, "CONSTRAINT", ICON_CONSTRAINT, "Constraints", "Constraints"},
|
||||
|
Loading…
Reference in New Issue
Block a user