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The Blender Python API Reference
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The Blender Python API Reference
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================================
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================================
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An asterisk (*) means the module has been updated.
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for a full list of changes since 2.45 see U{http://wiki.blender.org/index.php/Release_Notes/Notes246/Python_API}
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for a full list of changes since 2.45 see U{http://wiki.blender.org/index.php/Release_Notes/Notes246/Python_API}
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Top Module:
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Top Module:
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@ -48,7 +46,7 @@ The Blender Python API Reference
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- L{ActionStrips<NLA>}
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- L{ActionStrips<NLA>}
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- L{Particle}
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- L{Particle}
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- L{Registry}
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- L{Registry}
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- L{Scene} (*)
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- L{Scene}
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- L{Radio}
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- L{Radio}
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- L{Render}
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- L{Render}
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- L{Sound}
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- L{Sound}
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@ -116,6 +116,14 @@ def Get (request):
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@return: The requested data or None if not found.
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@return: The requested data or None if not found.
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"""
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"""
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def GetPaths (absolute=0):
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"""
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Returns a list of files this blend file uses: (libraries, images, sounds, fonts, sequencer movies).
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@type absolute: bool
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@param absolute: When true, the absolute paths of every file will be returned.
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@return: A list for paths (strings) that this blend file uses.
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"""
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def Redraw ():
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def Redraw ():
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"""
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"""
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Redraw all 3D windows.
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Redraw all 3D windows.
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@ -667,6 +667,8 @@ class MFaceSeq:
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True, the method will return a list representing the new index for each
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True, the method will return a list representing the new index for each
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face in the input list. If faces are removed as duplicates, None is
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face in the input list. If faces are removed as duplicates, None is
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inserted in place of the index.
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inserted in place of the index.
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@type smooth: boolean
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@param smooth: keyword parameter (default is False). If supplied new faces will have smooth enabled.
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@warning: Faces using the first vertex at the 3rd or 4th location in the
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@warning: Faces using the first vertex at the 3rd or 4th location in the
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face's vertex list will have their order rotated so that the zero index
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face's vertex list will have their order rotated so that the zero index
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on in the first or second location in the face. When creating face data
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on in the first or second location in the face. When creating face data
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@ -399,6 +399,16 @@ class RenderData:
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@type bakeDist: float
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@type bakeDist: float
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@ivar bakeBias: The distance in blender units to bias faces further away from the object.
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@ivar bakeBias: The distance in blender units to bias faces further away from the object.
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@type bakeBias: float
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@type bakeBias: float
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@ivar halfFloat: When enabled use 16bit floats rather then 32bit for OpenEXR files.
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@type halfFloat: bool
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@ivar zbuf: When enabled, save the zbuffer with an OpenEXR file
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@type zbuf: bool
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@ivar preview: When enabled, save a preview jpeg with an OpenEXR file
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@type preview: bool
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@ivar touch: Create an empty file before rendering it.
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@type touch: bool
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@ivar noOverwrite: Skip rendering frames when the file exists.
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@type noOverwrite: bool
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"""
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"""
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def currentFrame(frame = None):
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def currentFrame(frame = None):
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