face transp option CLIP wasnt added to the py api.

added gameObject.replaceMesh(meshname)  - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script.
This commit is contained in:
Campbell Barton 2008-10-27 15:47:58 +00:00
parent 71260b6603
commit 2e96728843
6 changed files with 34 additions and 3 deletions

@ -2506,10 +2506,10 @@ static PyObject *Material_setTexture( BPy_Material * self, PyObject * args )
if( !PyArg_ParseTuple( args, "iO!|ii", &texnum, &Texture_Type, &pytex,
&texco, &mapto ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int in [0,9] and Texture" );
"expected int in [0,17] and Texture" );
if( ( texnum < 0 ) || ( texnum >= MAX_MTEX ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int in [0,9] and Texture" );
"expected int in [0,17] and Texture" );
bltex = Texture_FromPyObject( pytex );

@ -4239,7 +4239,7 @@ static int MFace_setTransp( BPy_MFace *self, PyObject *value )
return -1;
return EXPP_setIValueRange( value,
&self->mesh->mtface[self->index].transp, TF_SOLID, TF_SUB, 'b' );
&self->mesh->mtface[self->index].transp, TF_SOLID, TF_CLIP, 'b' );
}
/*
@ -8743,6 +8743,7 @@ static PyObject *M_Mesh_FaceTranspModesDict( void )
PyConstant_Insert( d, "ADD", PyInt_FromLong( TF_ADD ) );
PyConstant_Insert( d, "ALPHA", PyInt_FromLong( TF_ALPHA ) );
PyConstant_Insert( d, "SUB", PyInt_FromLong( TF_SUB ) );
PyConstant_Insert( d, "CLIP", PyInt_FromLong( TF_CLIP ) );
}
return FTM;

@ -85,6 +85,7 @@ done once.
- ADD - add to background (halo).
- ALPHA - draw with transparency.
- SUB - subtract from background.
- CLIP - Clipped alpha.
@var EdgeFlags: The available edge flags.
- SELECT - selected (B{deprecated}). Use edge.sel attribute instead.
- EDGEDRAW - edge is drawn out of edition mode.

@ -998,6 +998,7 @@ PyMethodDef KX_GameObject::Methods[] = {
{"getMesh", (PyCFunction)KX_GameObject::sPyGetMesh,METH_VARARGS},
{"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_NOARGS},
{"getPropertyNames", (PyCFunction)KX_GameObject::sPyGetPropertyNames,METH_NOARGS},
{"replaceMesh",(PyCFunction) KX_GameObject::sPyReplaceMesh, METH_O},
{"endObject",(PyCFunction) KX_GameObject::sPyEndObject, METH_NOARGS},
KX_PYMETHODTABLE(KX_GameObject, rayCastTo),
KX_PYMETHODTABLE(KX_GameObject, rayCast),
@ -1024,6 +1025,28 @@ bool KX_GameObject::ConvertPythonVectorArgs(PyObject* args,
}
*/
PyObject* KX_GameObject::PyReplaceMesh(PyObject* self, PyObject* value)
{
KX_Scene *scene = PHY_GetActiveScene();
char* meshname;
void* mesh_pt;
meshname = PyString_AsString(value);
if (meshname==NULL) {
PyErr_SetString(PyExc_ValueError, "Expected a mesh name");
return NULL;
}
mesh_pt = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname));
if (mesh_pt==NULL) {
PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist");
return NULL;
}
scene->ReplaceMesh(this, (class RAS_MeshObject*)mesh_pt);
Py_RETURN_NONE;
}
PyObject* KX_GameObject::PyEndObject(PyObject* self)
{

@ -801,6 +801,7 @@ public:
KX_PYMETHOD_VARARGS(KX_GameObject,GetMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
KX_PYMETHOD_O(KX_GameObject,ReplaceMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,EndObject);
KX_PYMETHOD_DOC(KX_GameObject,rayCastTo);
KX_PYMETHOD_DOC(KX_GameObject,rayCast);

@ -30,6 +30,11 @@ class KX_GameObject:
Delete this object, can be used inpace of the EndObject Actuator.
The actual removal of the object from the scene is delayed.
"""
def replaceMesh(mesh_name):
"""
Replace the mesh of this object with a new mesh. This works the same was as the actuator.
@type mesh_name: string
"""
def getVisible():
"""
Gets the game object's visible flag.