forked from bartvdbraak/blender
clean whitespace
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91e6fd1828
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@ -314,7 +314,7 @@ class DATA_PT_area(DataButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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lamp = context.lamp
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col = layout.column()
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@ -58,9 +58,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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col.label(text="Bind To:")
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col.prop(md, "use_vertex_groups", text="Vertex Groups")
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col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
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layout.separator()
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row = layout.row()
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row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
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sub = row.row()
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@ -329,7 +329,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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def MESH_DEFORM(self, layout, ob, md):
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split = layout.split()
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col = split.column()
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sub = col.column()
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sub.label(text="Object:")
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@ -252,7 +252,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
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row = layout.row()
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row.prop(mat, "diffuse_ramp_input", text="Input")
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row.prop(mat, "diffuse_ramp_blend", text="Blend")
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layout.prop(mat, "diffuse_ramp_factor", text="Factor")
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@ -817,7 +817,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel):
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layout = self.layout
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vol = context.material.volume # dont use node material
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row = layout.row()
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row.prop(vol, "density")
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row.prop(vol, "density_scale")
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@ -1012,7 +1012,6 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
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if isinstance(idblock, bpy.types.Material):
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layout.label(text="Bump Mapping:")
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# only show bump settings if activated but not for normalmap images
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row = layout.row()
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row.active = tex.use_map_normal and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map)
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@ -1022,7 +1021,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
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sub = row.row()
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sub.active = tex.bump_method in ('BUMP_DEFAULT', 'BUMP_BEST_QUALITY')
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sub.prop(tex, "bump_objectspace", text="Space")
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class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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