clean whitespace

This commit is contained in:
Campbell Barton 2011-02-26 16:27:58 +00:00
parent 91e6fd1828
commit 2f0d93ba56
4 changed files with 7 additions and 8 deletions

@ -314,7 +314,7 @@ class DATA_PT_area(DataButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
lamp = context.lamp
col = layout.column()

@ -58,9 +58,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col.label(text="Bind To:")
col.prop(md, "use_vertex_groups", text="Vertex Groups")
col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
layout.separator()
row = layout.row()
row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = row.row()
@ -329,7 +329,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
def MESH_DEFORM(self, layout, ob, md):
split = layout.split()
col = split.column()
sub = col.column()
sub.label(text="Object:")

@ -252,7 +252,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
row = layout.row()
row.prop(mat, "diffuse_ramp_input", text="Input")
row.prop(mat, "diffuse_ramp_blend", text="Blend")
layout.prop(mat, "diffuse_ramp_factor", text="Factor")
@ -817,7 +817,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel):
layout = self.layout
vol = context.material.volume # dont use node material
row = layout.row()
row.prop(vol, "density")
row.prop(vol, "density_scale")

@ -1012,7 +1012,6 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
if isinstance(idblock, bpy.types.Material):
layout.label(text="Bump Mapping:")
# only show bump settings if activated but not for normalmap images
row = layout.row()
row.active = tex.use_map_normal and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map)
@ -1022,7 +1021,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
sub = row.row()
sub.active = tex.bump_method in ('BUMP_DEFAULT', 'BUMP_BEST_QUALITY')
sub.prop(tex, "bump_objectspace", text="Space")
class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}