doxygen: gameengine/GameLogic tagged.

This commit is contained in:
Nathan Letwory 2011-02-25 13:32:11 +00:00
parent 34eeeb9115
commit 344caea0b3
42 changed files with 208 additions and 0 deletions

@ -24,6 +24,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/Joystick/SCA_Joystick.cpp
* \ingroup gamelogic
*/
#ifndef DISABLE_SDL
#include <SDL.h>
#endif

@ -24,6 +24,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
* \ingroup gamelogic
*/
#ifndef DISABLE_SDL
#include <SDL.h>
#endif

@ -23,6 +23,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_2DFilterActuator.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include "SCA_IActuator.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_ANDController.cpp
* \ingroup gamelogic
*/
#include "SCA_ANDController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_ActuatorEventManager.cpp
* \ingroup gamelogic
*/
#include "SCA_ISensor.h"
#include "SCA_ActuatorEventManager.h"
#include "SCA_ActuatorSensor.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_ActuatorSensor.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include <iostream>

@ -30,6 +30,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_AlwaysEventManager.cpp
* \ingroup gamelogic
*/
#include "SCA_AlwaysEventManager.h"
#include "SCA_LogicManager.h"
#include <vector>

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_AlwaysSensor.cpp
* \ingroup gamelogic
*/
#if defined(WIN32) && !defined(FREE_WINDOWS)
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.

@ -30,6 +30,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_BasicEventManager.cpp
* \ingroup gamelogic
*/
#include "SCA_BasicEventManager.h"
#include "SCA_LogicManager.h"
#include <vector>

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_DelaySensor.cpp
* \ingroup gamelogic
*/
#if defined(WIN32) && !defined(FREE_WINDOWS)
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_EventManager.cpp
* \ingroup gamelogic
*/
#include <assert.h>
#include "SCA_EventManager.h"
#include "SCA_ISensor.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_ExpressionController.cpp
* \ingroup gamelogic
*/
#include "SCA_ExpressionController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_IActuator.cpp
* \ingroup gamelogic
*/
#include "SCA_IActuator.h"
#include <stdio.h>

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_IController.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include "SCA_IController.h"

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_IInputDevice.cpp
* \ingroup gamelogic
*/
#include <assert.h>
#include "SCA_IInputDevice.h"

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_ILogicBrick.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include "SCA_ILogicBrick.h"

@ -25,6 +25,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_IObject.cpp
* \ingroup gamelogic
*/
#include <iostream>
#include <algorithm>

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_IScene.cpp
* \ingroup gamelogic
*/
#include "SCA_IScene.h"
#include "Value.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_ISensor.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include "SCA_ISensor.h"

@ -24,6 +24,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_JoystickManager.cpp
* \ingroup gamelogic
*/
#include "SCA_JoystickSensor.h"
#include "SCA_JoystickManager.h"
#include "SCA_LogicManager.h"

@ -24,6 +24,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_JoystickSensor.cpp
* \ingroup gamelogic
*/
#include "SCA_JoystickManager.h"
#include "SCA_JoystickSensor.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_KeyboardManager.cpp
* \ingroup gamelogic
*/
#include "BoolValue.h"
#include "SCA_KeyboardManager.h"
#include "SCA_KeyboardSensor.h"

@ -28,6 +28,11 @@
* Sensor for keyboard input
*/
/** \file gameengine/GameLogic/SCA_KeyboardSensor.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include "SCA_KeyboardSensor.h"

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK *****
* Regulates the top-level logic behaviour for one scene.
*/
/** \file gameengine/GameLogic/SCA_LogicManager.cpp
* \ingroup gamelogic
*/
#include "Value.h"
#include "SCA_LogicManager.h"
#include "SCA_ISensor.h"

@ -30,6 +30,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_MouseManager.cpp
* \ingroup gamelogic
*/
#if defined(WIN32) && !defined(FREE_WINDOWS)
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.

@ -30,6 +30,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_MouseSensor.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include "SCA_MouseSensor.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_NANDController.cpp
* \ingroup gamelogic
*/
#include "SCA_NANDController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_NORController.cpp
* \ingroup gamelogic
*/
#include "SCA_NORController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_ORController.cpp
* \ingroup gamelogic
*/
#include "SCA_ORController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_PropertyActuator.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include "SCA_PropertyActuator.h"

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_PropertyEventManager.cpp
* \ingroup gamelogic
*/
#include "SCA_ISensor.h"
#include "SCA_PropertyEventManager.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_PropertySensor.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include <iostream>

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_PythonController.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include "SCA_PythonController.h"

@ -22,6 +22,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_PythonKeyboard.cpp
* \ingroup gamelogic
*/
#include "SCA_PythonKeyboard.h"
#include "SCA_IInputDevice.h"

@ -22,6 +22,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_PythonMouse.cpp
* \ingroup gamelogic
*/
#include "SCA_PythonMouse.h"
#include "SCA_IInputDevice.h"
#include "RAS_ICanvas.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_RandomActuator.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include "BoolValue.h"

@ -28,6 +28,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_RandomEventManager.cpp
* \ingroup gamelogic
*/
#include "SCA_RandomEventManager.h"
#include "SCA_LogicManager.h"
#include "SCA_ISensor.h"

@ -1,3 +1,6 @@
/** \file gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
* \ingroup gamelogic
*/
/**
* Generate random numbers that can be used by other components. We
* convert to different types/distributions elsewhere. This just

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_RandomSensor.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include "SCA_RandomSensor.h"

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_TimeEventManager.cpp
* \ingroup gamelogic
*/
#if defined(WIN32) && !defined(FREE_WINDOWS)
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_XNORController.cpp
* \ingroup gamelogic
*/
#include "SCA_XNORController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"

@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_XORController.cpp
* \ingroup gamelogic
*/
#include "SCA_XORController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"