forked from bartvdbraak/blender
doxygen: gameengine/GameLogic tagged.
This commit is contained in:
parent
34eeeb9115
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344caea0b3
@ -24,6 +24,11 @@
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/Joystick/SCA_Joystick.cpp
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* \ingroup gamelogic
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*/
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#ifndef DISABLE_SDL
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#include <SDL.h>
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#endif
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
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* \ingroup gamelogic
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*/
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#ifndef DISABLE_SDL
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#include <SDL.h>
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#endif
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@ -23,6 +23,11 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_2DFilterActuator.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_IActuator.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_ANDController.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_ANDController.h"
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#include "SCA_ISensor.h"
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#include "SCA_LogicManager.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_ActuatorEventManager.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_ISensor.h"
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#include "SCA_ActuatorEventManager.h"
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#include "SCA_ActuatorSensor.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_ActuatorSensor.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include <iostream>
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_AlwaysEventManager.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_AlwaysEventManager.h"
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#include "SCA_LogicManager.h"
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#include <vector>
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_AlwaysSensor.cpp
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* \ingroup gamelogic
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_BasicEventManager.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_BasicEventManager.h"
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#include "SCA_LogicManager.h"
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#include <vector>
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_DelaySensor.cpp
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* \ingroup gamelogic
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_EventManager.cpp
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* \ingroup gamelogic
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*/
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#include <assert.h>
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#include "SCA_EventManager.h"
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#include "SCA_ISensor.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_ExpressionController.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_ExpressionController.h"
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#include "SCA_ISensor.h"
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#include "SCA_LogicManager.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_IActuator.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_IActuator.h"
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#include <stdio.h>
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_IController.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_IController.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_IInputDevice.cpp
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* \ingroup gamelogic
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*/
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#include <assert.h>
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#include "SCA_IInputDevice.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_ILogicBrick.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_ILogicBrick.h"
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_IObject.cpp
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* \ingroup gamelogic
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*/
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#include <iostream>
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#include <algorithm>
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_IScene.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_IScene.h"
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#include "Value.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_ISensor.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_ISensor.h"
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_JoystickManager.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_JoystickSensor.h"
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#include "SCA_JoystickManager.h"
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#include "SCA_LogicManager.h"
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_JoystickSensor.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_JoystickManager.h"
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#include "SCA_JoystickSensor.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_KeyboardManager.cpp
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* \ingroup gamelogic
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*/
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#include "BoolValue.h"
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#include "SCA_KeyboardManager.h"
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#include "SCA_KeyboardSensor.h"
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* Sensor for keyboard input
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*/
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/** \file gameengine/GameLogic/SCA_KeyboardSensor.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_KeyboardSensor.h"
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* ***** END GPL LICENSE BLOCK *****
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* Regulates the top-level logic behaviour for one scene.
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*/
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/** \file gameengine/GameLogic/SCA_LogicManager.cpp
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* \ingroup gamelogic
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*/
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#include "Value.h"
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#include "SCA_LogicManager.h"
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#include "SCA_ISensor.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_MouseManager.cpp
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* \ingroup gamelogic
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_MouseSensor.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_MouseSensor.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_NANDController.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_NANDController.h"
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#include "SCA_ISensor.h"
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#include "SCA_LogicManager.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_NORController.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_NORController.h"
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#include "SCA_ISensor.h"
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#include "SCA_LogicManager.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_ORController.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_ORController.h"
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#include "SCA_ISensor.h"
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#include "SCA_LogicManager.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_PropertyActuator.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_PropertyActuator.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_PropertyEventManager.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_ISensor.h"
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#include "SCA_PropertyEventManager.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_PropertySensor.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include <iostream>
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_PythonController.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_PythonController.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_PythonKeyboard.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_PythonKeyboard.h"
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#include "SCA_IInputDevice.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_PythonMouse.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_PythonMouse.h"
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#include "SCA_IInputDevice.h"
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#include "RAS_ICanvas.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_RandomActuator.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "BoolValue.h"
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_RandomEventManager.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_RandomEventManager.h"
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#include "SCA_LogicManager.h"
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#include "SCA_ISensor.h"
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/** \file gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
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* \ingroup gamelogic
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*/
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/**
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* Generate random numbers that can be used by other components. We
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* convert to different types/distributions elsewhere. This just
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_RandomSensor.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_RandomSensor.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_TimeEventManager.cpp
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* \ingroup gamelogic
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_XNORController.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_XNORController.h"
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#include "SCA_ISensor.h"
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#include "SCA_LogicManager.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_XORController.cpp
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* \ingroup gamelogic
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*/
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#include "SCA_XORController.h"
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#include "SCA_ISensor.h"
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#include "SCA_LogicManager.h"
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