-= Collisions =-

1. fix for collisions (were working better with selfcolls enabled, now generally better)
This commit is contained in:
Daniel Genrich 2008-05-26 10:36:14 +00:00
parent cb378cbceb
commit 391c7615d1

@ -1458,7 +1458,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
long i=0, j = 0, k = 0, numfaces = 0, numverts = 0;
unsigned int result = 0, rounds = 0; // result counts applied collisions; ic is for debug output;
ClothVertex *verts = NULL;
int ret = 0;
int ret = 0, ret2 = 0;
ClothModifierData *tclmd;
int collisions = 0, count = 0;
@ -1484,6 +1484,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
do
{
result = 0;
ret2 = 0;
// check all collision objects
for ( base = G.scene->base.first; base; base = base->next )
@ -1512,6 +1513,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
continue;
ret += cloth_bvh_objcollisions_do ( clmd, collmd, step, dt );
ret2 += ret;
}
}
}
@ -1522,6 +1524,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
continue;
ret += cloth_bvh_objcollisions_do ( clmd, collmd, step, dt );
ret2 += ret;
}
}
rounds++;
@ -1624,6 +1627,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
VECSUB ( verts[i].tx, verts[i].tx, temp );
}
ret = 1;
ret2 += ret;
}
else
{
@ -1640,7 +1644,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
////////////////////////////////////////////////////////////
// SELFCOLLISIONS: update velocities
////////////////////////////////////////////////////////////
if ( ret )
if ( ret2 )
{
for ( i = 0; i < cloth->numverts; i++ )
{
@ -1653,7 +1657,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
////////////////////////////////////////////////////////////
}
}
while ( result && ( clmd->coll_parms->loop_count>rounds ) );
while ( ret2 && ( clmd->coll_parms->loop_count>rounds ) );
return MIN2 ( ret, 1 );
}