forked from bartvdbraak/blender
Fix missing dependency graph update when switching to another scene, now does
same update as loading .blend or switching layer visibility.
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@ -40,6 +40,7 @@
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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@ -1506,6 +1507,7 @@ void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene)
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CTX_data_scene_set(C, scene);
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BKE_scene_set_background(bmain, scene);
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DAG_on_visible_update(bmain, FALSE);
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ED_render_engine_changed(bmain);
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ED_update_for_newframe(bmain, scene, 1);
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