2.5 Scene Buttons:

* Replaced Render Layer Dot Icons with X ones. Patch by William Reynish.
This commit is contained in:
Thomas Dinges 2009-07-14 13:20:46 +00:00
parent 99e369d38d
commit 42e2796a51

@ -89,19 +89,19 @@ class RENDER_PT_layers(RenderButtonsPanel):
col.itemR(rl, "pass_diffuse") col.itemR(rl, "pass_diffuse")
row = col.row() row = col.row()
row.itemR(rl, "pass_specular") row.itemR(rl, "pass_specular")
row.itemR(rl, "pass_specular_exclude", text="", icon="ICON_DOT") row.itemR(rl, "pass_specular_exclude", text="", icon="ICON_X")
row = col.row() row = col.row()
row.itemR(rl, "pass_shadow") row.itemR(rl, "pass_shadow")
row.itemR(rl, "pass_shadow_exclude", text="", icon="ICON_DOT") row.itemR(rl, "pass_shadow_exclude", text="", icon="ICON_X")
row = col.row() row = col.row()
row.itemR(rl, "pass_ao") row.itemR(rl, "pass_ao")
row.itemR(rl, "pass_ao_exclude", text="", icon="ICON_DOT") row.itemR(rl, "pass_ao_exclude", text="", icon="ICON_X")
row = col.row() row = col.row()
row.itemR(rl, "pass_reflection") row.itemR(rl, "pass_reflection")
row.itemR(rl, "pass_reflection_exclude", text="", icon="ICON_DOT") row.itemR(rl, "pass_reflection_exclude", text="", icon="ICON_X")
row = col.row() row = col.row()
row.itemR(rl, "pass_refraction") row.itemR(rl, "pass_refraction")
row.itemR(rl, "pass_refraction_exclude", text="", icon="ICON_DOT") row.itemR(rl, "pass_refraction_exclude", text="", icon="ICON_X")
class RENDER_PT_shading(RenderButtonsPanel): class RENDER_PT_shading(RenderButtonsPanel):
__label__ = "Shading" __label__ = "Shading"