forked from bartvdbraak/blender
Fix #30770: missing node editor redraw when changing active material by clicking
on face in edit mode.
This commit is contained in:
parent
c563eb71b7
commit
4458ce1aba
@ -1499,12 +1499,13 @@ int mouse_mesh(bContext *C, const int mval[2], short extend)
|
||||
|
||||
EDBM_selectmode_flush(vc.em);
|
||||
|
||||
// if (EM_texFaceCheck()) {
|
||||
|
||||
/* change active material on object */
|
||||
if (efa && efa->mat_nr != vc.obedit->actcol - 1) {
|
||||
vc.obedit->actcol = efa->mat_nr + 1;
|
||||
vc.em->mat_nr = efa->mat_nr;
|
||||
// BIF_preview_changed(ID_MA);
|
||||
|
||||
WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, NULL);
|
||||
|
||||
}
|
||||
|
||||
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit);
|
||||
|
Loading…
Reference in New Issue
Block a user