forked from bartvdbraak/blender
BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet)
2Do: (1) open external warpdata file (2) documentation (3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels) otherwise it's a nightmare to update all your files every time you change your projection system. See note. Maybe SYS_WriteCommandLineInt/Float/String can be used for that. Gotta investigate further. * Note: an external warpdata file is a must ! Currently every time you need to calibrate your system you have to update the warp file in all your demo files. This is terrible. I'm glad I *now* have a dome near by to test it ;) * FYI: A recent 'Yo Frankie in a dome' video if you want to see how it works: http://www.vimeo.com/9629626 I'm going to record a better one tomorrow.
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@ -195,6 +195,17 @@ void usage(const char* program)
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printf(" anaglyph (Red-Blue glasses)\n");
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printf(" vinterlace (Vertical interlace for autostereo display)\n");
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printf(" depending on the type of stereo you want\n\n");
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printf(" -D: start player in dome mode\n");
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printf(" --Optional parameters--\n");
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printf(" angle = field of view in degrees\n");
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printf(" tilt = tilt angle in degrees\n");
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printf(" warpdata = a file to use for warping the image\n");
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printf(" mode: fisheye (Fisheye)\n");
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printf(" truncatedfront (Front-Truncated)\n");
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printf(" truncatedrear (Rear-Truncated)\n");
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printf(" cubemap (Cube Map)\n");
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printf(" sphericalpanoramic (Spherical Panoramic)\n");
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printf(" depending on the type of dome you are using\n\n");
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#ifndef _WIN32
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printf(" -i: parent windows ID \n\n");
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#endif
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@ -310,6 +321,11 @@ int main(int argc, char** argv)
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RAS_IRasterizer::StereoMode stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
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bool stereoWindow = false;
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bool stereoParFound = false;
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int stereoFlag = STEREO_NOSTEREO;
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int domeFov = -1;
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int domeTilt = -200;
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int domeMode = 0;
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char* domeWarp = NULL;
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int windowLeft = 100;
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int windowTop = 100;
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int windowWidth = 640;
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@ -525,30 +541,31 @@ int main(int argc, char** argv)
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stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
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// only the hardware pageflip method needs a stereo window
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if(!strcmp(argv[i], "hwpageflip")) {
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else if(!strcmp(argv[i], "hwpageflip")) {
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stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
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stereoWindow = true;
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}
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if(!strcmp(argv[i], "syncdoubling"))
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else if(!strcmp(argv[i], "syncdoubling"))
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stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;
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if(!strcmp(argv[i], "anaglyph"))
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else if(!strcmp(argv[i], "anaglyph"))
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stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;
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if(!strcmp(argv[i], "sidebyside"))
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else if(!strcmp(argv[i], "sidebyside"))
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stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;
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if(!strcmp(argv[i], "vinterlace"))
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else if(!strcmp(argv[i], "vinterlace"))
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stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;
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#if 0
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// future stuff
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if(strcmp(argv[i], "stencil")
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else if(!strcmp(argv[i], "stencil")
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stereomode = RAS_STEREO_STENCIL;
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#endif
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i++;
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stereoParFound = true;
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stereoFlag = STEREO_ENABLED;
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}
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else
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{
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@ -556,6 +573,47 @@ int main(int argc, char** argv)
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printf("error: too few options for stereo argument.\n");
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}
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break;
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case 'D':
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stereoFlag = STEREO_DOME;
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stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
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i++;
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if ((i + 1) < argc)
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{
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if(!strcmp(argv[i], "angle")){
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i++;
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domeFov = atoi(argv[i++]);
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}
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if(!strcmp(argv[i], "tilt")){
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i++;
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domeTilt = atoi(argv[i++]);
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}
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if(!strcmp(argv[i], "warpdata")){
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i++;
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domeWarp = argv[i++];
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}
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if(!strcmp(argv[i], "mode")){
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i++;
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if(!strcmp(argv[i], "fisheye"))
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domeMode = DOME_FISHEYE;
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else if(!strcmp(argv[i], "truncatedfront"))
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domeMode = DOME_TRUNCATED_FRONT;
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else if(!strcmp(argv[i], "truncatedrear"))
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domeMode = DOME_TRUNCATED_REAR;
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else if(!strcmp(argv[i], "cubemap"))
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domeMode = DOME_ENVMAP;
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else if(!strcmp(argv[i], "sphericalpanoramic"))
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domeMode = DOME_PANORAM_SPH;
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else
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printf("error: %s is not a valid dome mode.\n", argv[i]);
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}
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i++;
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}
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break;
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default:
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printf("Unkown argument: %s\n", argv[i++]);
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break;
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@ -714,6 +772,24 @@ int main(int argc, char** argv)
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stereoWindow = true;
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}
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}
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else
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scene->gm.stereoflag = STEREO_ENABLED;
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if (stereoFlag == STEREO_DOME){
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stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
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scene->gm.stereoflag = STEREO_DOME;
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if (domeFov > 89)
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scene->gm.dome.angle = domeFov;
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if (domeTilt > -180)
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scene->gm.dome.tilt = domeTilt;
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if (domeMode > 0)
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scene->gm.dome.mode = domeMode;
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if (domeWarp)
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{
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printf("using external file as dome warping. Not implemented yet");
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//scene->gm.dome.warptext
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}
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}
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// GPG_Application app (system, maggie, startscenename);
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app.SetGameEngineData(maggie, scene, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
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