Some misc fixes to UI messages...

This commit is contained in:
Bastien Montagne 2012-05-07 15:50:57 +00:00
parent 6291b36d4c
commit 4bbcb7714e
6 changed files with 7 additions and 7 deletions

@ -293,7 +293,7 @@ class CyclesCameraSettings(bpy.types.PropertyGroup):
)
cls.fisheye_lens = FloatProperty(
name="Fisheye Lens",
description="Lens focal length (mm))",
description="Lens focal length (mm)",
min=0.01, soft_max=15.0, max=100.0,
default=10.5,
)

@ -5233,7 +5233,7 @@ void CURVE_OT_select_more(wmOperatorType *ot)
/* identifiers */
ot->name = "Select More";
ot->idname = "CURVE_OT_select_more";
ot->description = "Select control points linked to already selected ones";
ot->description = "Select control points directly linked to already selected ones";
/* api callbacks */
ot->exec = select_more_exec;

@ -531,7 +531,7 @@ void CLIP_OT_view_zoom(wmOperatorType *ot)
/* identifiers */
ot->name = "View Zoom";
ot->idname = "CLIP_OT_view_zoom";
ot->description = "Zoom on/out the view";
ot->description = "Zoom in/out the view";
/* api callbacks */
ot->exec = view_zoom_exec;

@ -2173,7 +2173,7 @@ void IMAGE_OT_curves_point_set(wmOperatorType *ot)
/* identifiers */
ot->name = "Set Curves Point";
ot->idname = "IMAGE_OT_curves_point_set";
ot->description = "Set black or white point for curves";
ot->description = "Set black point or white point for curves";
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;

@ -2315,7 +2315,7 @@ void VIEW3D_OT_view_lock_clear(wmOperatorType *ot)
/* identifiers */
ot->name = "View Lock Clear";
ot->description = "Clears all view locking";
ot->description = "Clear all view locking";
ot->idname = "VIEW3D_OT_view_lock_clear";
/* api callbacks */

@ -507,8 +507,8 @@ static void rna_def_lamp_shadow(StructRNA *srna, int spot, int area)
static EnumPropertyItem prop_numbuffer_items[] = {
{1, "BUFFERS_1", 0, "1", "Only one buffer rendered"},
{4, "BUFFERS_4", 0, "4", "Renders 4 buffers for better AA, this quadruples memory usage"},
{9, "BUFFERS_9", 0, "9", "Renders 9 buffers for better AA, this uses nine times more memory"},
{4, "BUFFERS_4", 0, "4", "Render 4 buffers for better AA, this quadruples memory usage"},
{9, "BUFFERS_9", 0, "9", "Render 9 buffers for better AA, this uses nine times more memory"},
{0, NULL, 0, NULL, NULL}};
/* GE only */