Add more stub functions for blenderplayer.

This commit is contained in:
Benoit Bolsee 2010-01-17 19:20:05 +00:00
parent de59a6c943
commit 4c49c95ab4

@ -169,6 +169,7 @@ struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name){return (s
void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode){}
void ED_sequencer_update_view(struct bContext *C, int view){}
float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]){return 0.0f;}
int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me) {return 0;}
void EM_selectmode_set(struct EditMesh *em){}
void make_editMesh(struct Scene *scene, struct Object *ob){}
@ -221,7 +222,9 @@ void uiTemplateHeader3D(struct uiLayout *layout, struct bContext *C){}
void uiTemplateTextureImage(struct uiLayout *layout, struct bContext *C, struct Tex *tex){}
void uiTemplateImage(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact){}
void uiTemplateDopeSheetFilter(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr){}
void uiTemplateIDPreview(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, int rows, int cols) {}
void uiTemplateColorWheel(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider){}
/* rna render */
struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h){return (struct RenderResult *) NULL;}
struct RenderResult *RE_AcquireResultRead(struct Render *re){return (struct RenderResult *) NULL;}