forked from bartvdbraak/blender
manual update on changelog (python API)
Change as suggested by Campbell. I'm not sure if this is the way to do for enums, I will check with him later
This commit is contained in:
parent
e5b98f7a2f
commit
51555877b0
@ -1042,26 +1042,6 @@ Added
|
||||
|
||||
* :class:`bpy.types.Texture.evaluate`
|
||||
|
||||
bpy.types.MeshTextureFace
|
||||
-------------------------
|
||||
|
||||
Removed
|
||||
^^^^^^^
|
||||
|
||||
* **blend_type**
|
||||
* **hide**
|
||||
* **use_alpha_sort**
|
||||
* **use_billboard**
|
||||
* **use_bitmap_text**
|
||||
* **use_blend_shared**
|
||||
* **use_collision**
|
||||
* **use_halo**
|
||||
* **use_image**
|
||||
* **use_light**
|
||||
* **use_object_color**
|
||||
* **use_shadow_cast**
|
||||
* **use_twoside**
|
||||
|
||||
bpy.types.ToolSettings
|
||||
----------------------
|
||||
|
||||
@ -1400,3 +1380,27 @@ Added
|
||||
* :class:`bpy.types.SceneGameData.restrict_animation_updates`
|
||||
* :class:`bpy.types.SceneGameData.show_obstacle_simulation`
|
||||
|
||||
bpy.types.MeshTextureFace
|
||||
-------------------------
|
||||
|
||||
Removed
|
||||
^^^^^^^
|
||||
|
||||
* **use_image**
|
||||
* **use_object_color**
|
||||
* **use_blend_shared**
|
||||
|
||||
Moved
|
||||
^^^^^
|
||||
|
||||
* **hide** -> :class:`bpy.types.Material.game_settings.invisible`
|
||||
* **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
|
||||
* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
|
||||
* **use_twoside** -> :class:`bpy.types.Material.game_settings.back_culling`
|
||||
* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
|
||||
* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
|
||||
* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`
|
||||
* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation`
|
||||
* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation`
|
||||
* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation`
|
||||
|
||||
|
@ -1366,12 +1366,6 @@ static void rna_def_mtface(BlenderRNA *brna)
|
||||
{
|
||||
StructRNA *srna;
|
||||
PropertyRNA *prop;
|
||||
static const EnumPropertyItem transp_items[]= {
|
||||
{TF_SOLID, "OPAQUE", 0, "Opaque", "Render color of textured face as color"},
|
||||
{TF_ADD, "ADD", 0, "Add", "Render face transparent and add color of face"},
|
||||
{TF_ALPHA, "ALPHA", 0, "Alpha", "Render polygon transparent, depending on alpha channel of the texture"},
|
||||
{TF_CLIP, "CLIPALPHA", 0, "Clip Alpha", "Use the images alpha values clipped with no blending (binary alpha)"},
|
||||
{0, NULL, 0, NULL, NULL}};
|
||||
const int uv_dim[]= {4, 2};
|
||||
|
||||
srna= RNA_def_struct(brna, "MeshTextureFaceLayer", NULL);
|
||||
|
Loading…
Reference in New Issue
Block a user