fix for doc generator

This commit is contained in:
Campbell Barton 2014-12-29 22:15:14 +11:00
parent 427fbc879e
commit 51a66a5a6e

@ -971,10 +971,12 @@ def pymodule2sphinx(basepath, module_name, module, title):
context_type_map = { context_type_map = {
"active_base": ("ObjectBase", False), "active_base": ("ObjectBase", False),
"active_bone": ("EditBone", False), "active_bone": ("EditBone", False),
"active_gpencil_frame": ("GreasePencilLayer", True),
"active_gpencil_layer": ("GPencilLayer", True),
"active_node": ("Node", False),
"active_object": ("Object", False), "active_object": ("Object", False),
"active_operator": ("Operator", False), "active_operator": ("Operator", False),
"active_pose_bone": ("PoseBone", False), "active_pose_bone": ("PoseBone", False),
"active_node": ("Node", False),
"armature": ("Armature", False), "armature": ("Armature", False),
"bone": ("Bone", False), "bone": ("Bone", False),
"brush": ("Brush", False), "brush": ("Brush", False),
@ -990,7 +992,11 @@ context_type_map = {
"edit_object": ("Object", False), "edit_object": ("Object", False),
"edit_text": ("Text", False), "edit_text": ("Text", False),
"editable_bones": ("EditBone", True), "editable_bones": ("EditBone", True),
"editable_gpencil_layers": ("GPencilLayer", True),
"editable_gpencil_strokes": ("GPencilStroke", True),
"fluid": ("FluidSimulationModifier", False), "fluid": ("FluidSimulationModifier", False),
"gpencil_data": ("GreasePencel", False),
"gpencil_data_owner": ("ID", False),
"image_paint_object": ("Object", False), "image_paint_object": ("Object", False),
"lamp": ("Lamp", False), "lamp": ("Lamp", False),
"lattice": ("Lattice", False), "lattice": ("Lattice", False),
@ -1030,6 +1036,7 @@ context_type_map = {
"vertex_paint_object": ("Object", False), "vertex_paint_object": ("Object", False),
"visible_bases": ("ObjectBase", True), "visible_bases": ("ObjectBase", True),
"visible_bones": ("EditBone", True), "visible_bones": ("EditBone", True),
"visible_gpencil_layers": ("GPencilLayer", True),
"visible_objects": ("Object", True), "visible_objects": ("Object", True),
"visible_pose_bones": ("PoseBone", True), "visible_pose_bones": ("PoseBone", True),
"weight_paint_object": ("Object", False), "weight_paint_object": ("Object", False),