forked from bartvdbraak/blender
Code cleanup: remove do-nothing function GPU_node_end
Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026
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@ -896,11 +896,6 @@ static GPUNode *GPU_node_begin(const char *name)
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return node;
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return node;
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}
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}
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static void GPU_node_end(GPUNode *UNUSED(node))
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{
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/* empty */
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}
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static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const GPUType type)
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static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const GPUType type)
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{
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{
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GPUInput *input;
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GPUInput *input;
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@ -1271,8 +1266,6 @@ bool GPU_link(GPUMaterial *mat, const char *name, ...)
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}
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}
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va_end(params);
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va_end(params);
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GPU_node_end(node);
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gpu_material_add_node(mat, node);
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gpu_material_add_node(mat, node);
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return 1;
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return 1;
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@ -1334,8 +1327,6 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod
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}
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}
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va_end(params);
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va_end(params);
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GPU_node_end(node);
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gpu_material_add_node(mat, node);
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gpu_material_add_node(mat, node);
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return 1;
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return 1;
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