forked from bartvdbraak/blender
Keep active layer when setting up tracking scene
When you hit "setup tracking scene" in MCE, the active layer usually switches to the layer where the ground has been created, thus he shadow layer. New objects are created or appended on that layer which means they will be default be rendered as shadows only. This behaviour requires muscle memory and is confusing for new users. This patch is changing the behaviour in a way that the active layer is remembered from before setting up the scene. Patch by gottfried, thanks! Reviewers: sebastian_k, sergey Differential Revision: https://developer.blender.org/D574
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@ -856,6 +856,9 @@ class CLIP_OT_setup_tracking_scene(Operator):
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scene.layers = self._mergeLayers(scene.layers, all_layers)
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def execute(self, context):
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scene = context.scene
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current_active_layer = scene.active_layer
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self._setupScene(context)
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self._setupWorld(context)
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self._setupCamera(context)
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@ -864,6 +867,10 @@ class CLIP_OT_setup_tracking_scene(Operator):
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self._setupNodes(context)
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self._setupObjects(context)
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# Active layer has probably changed, set it back to the original value.
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# NOTE: The active layer is always true.
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scene.layers[current_active_layer] = True
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return {'FINISHED'}
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