blender/release/scripts/startup/bl_operators/clip.py
Sergey Sharybin 559e3db792 Keep active layer when setting up tracking scene
When you hit "setup tracking scene" in MCE, the active layer usually switches
to the layer where the ground has been created, thus he shadow layer.

New objects are created or appended on that layer which means they will be
default be rendered as shadows only. This behaviour requires muscle memory
and is confusing for new users. This patch is changing the behaviour in a
way that the active layer is remembered from before setting up the scene.

Patch by gottfried, thanks!

Reviewers: sebastian_k, sergey

Differential Revision: https://developer.blender.org/D574
2014-06-02 12:51:13 +06:00

905 lines
27 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import os
from bpy.types import Operator
from mathutils import Vector, Matrix
def CLIP_spaces_walk(context, all_screens, tarea, tspace, callback, *args):
screens = bpy.data.screens if all_screens else [context.screen]
for screen in screens:
for area in screen.areas:
if area.type == tarea:
for space in area.spaces:
if space.type == tspace:
callback(space, *args)
def CLIP_set_viewport_background(context, all_screens, clip, clip_user):
def set_background(space_v3d, clip, user):
bgpic = None
for x in space_v3d.background_images:
if x.source == 'MOVIE_CLIP':
bgpic = x
break
if not bgpic:
bgpic = space_v3d.background_images.new()
bgpic.source = 'MOVIE_CLIP'
bgpic.clip = clip
bgpic.clip_user.proxy_render_size = user.proxy_render_size
bgpic.clip_user.use_render_undistorted = True
bgpic.use_camera_clip = False
bgpic.view_axis = 'CAMERA'
space_v3d.show_background_images = True
CLIP_spaces_walk(context, all_screens, 'VIEW_3D', 'VIEW_3D',
set_background, clip, clip_user)
def CLIP_camera_for_clip(context, clip):
scene = context.scene
camera = scene.camera
for ob in scene.objects:
if ob.type == 'CAMERA':
for con in ob.constraints:
if con.type == 'CAMERA_SOLVER':
cur_clip = scene.active_clip if con.use_active_clip else con.clip
if cur_clip == clip:
return ob
return camera
def CLIP_track_view_selected(sc, track):
if track.select_anchor:
return True
if sc.show_marker_pattern and track.select_pattern:
return True
if sc.show_marker_search and track.select_search:
return True
return False
def CLIP_default_settings_from_track(clip, track, framenr):
settings = clip.tracking.settings
width = clip.size[0]
height = clip.size[1]
marker = track.markers.find_frame(framenr, False)
pattern_bb = marker.pattern_bound_box
pattern = Vector(pattern_bb[1]) - Vector(pattern_bb[0])
search = marker.search_max - marker.search_min
pattern[0] = pattern[0] * width
pattern[1] = pattern[1] * height
search[0] = search[0] * width
search[1] = search[1] * height
settings.default_correlation_min = track.correlation_min
settings.default_pattern_size = max(pattern[0], pattern[1])
settings.default_search_size = max(search[0], search[1])
settings.default_frames_limit = track.frames_limit
settings.default_pattern_match = track.pattern_match
settings.default_margin = track.margin
settings.default_motion_model = track.motion_model
settings.use_default_brute = track.use_brute
settings.use_default_normalization = track.use_normalization
settings.use_default_mask = track.use_mask
settings.use_default_red_channel = track.use_red_channel
settings.use_default_green_channel = track.use_green_channel
settings.use_default_blue_channel = track.use_blue_channel
settings.default_weight = track.weight
class CLIP_OT_track_to_empty(Operator):
"""Create an Empty object which will be copying movement of active track"""
bl_idname = "clip.track_to_empty"
bl_label = "Link Empty to Track"
bl_options = {'UNDO', 'REGISTER'}
def _link_track(self, context, clip, tracking_object, track):
sc = context.space_data
constraint = None
ob = None
ob = bpy.data.objects.new(name=track.name, object_data=None)
ob.select = True
context.scene.objects.link(ob)
context.scene.objects.active = ob
for con in ob.constraints:
if con.type == 'FOLLOW_TRACK':
constraint = con
break
if constraint is None:
constraint = ob.constraints.new(type='FOLLOW_TRACK')
constraint.use_active_clip = False
constraint.clip = sc.clip
constraint.track = track.name
constraint.use_3d_position = False
constraint.object = tracking_object.name
constraint.camera = CLIP_camera_for_clip(context, clip)
def execute(self, context):
sc = context.space_data
clip = sc.clip
tracking_object = clip.tracking.objects.active
for track in tracking_object.tracks:
if CLIP_track_view_selected(sc, track):
self._link_track(context, clip, tracking_object, track)
return {'FINISHED'}
class CLIP_OT_bundles_to_mesh(Operator):
"""Create vertex cloud using coordinates of reconstructed tracks"""
bl_idname = "clip.bundles_to_mesh"
bl_label = "3D Markers to Mesh"
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
sc = context.space_data
return (sc.type == 'CLIP_EDITOR') and sc.clip
def execute(self, context):
from bpy_extras.io_utils import unpack_list
sc = context.space_data
clip = sc.clip
tracking_object = clip.tracking.objects.active
new_verts = []
scene = context.scene
camera = scene.camera
matrix = Matrix.Identity(4)
if camera:
reconstruction = tracking_object.reconstruction
framenr = scene.frame_current - clip.frame_start + 1
reconstructed_matrix = reconstruction.cameras.matrix_from_frame(framenr)
matrix = camera.matrix_world * reconstructed_matrix.inverted()
mesh = bpy.data.meshes.new(name="Tracks")
for track in tracking_object.tracks:
if track.has_bundle:
new_verts.append(track.bundle)
if new_verts:
mesh.vertices.add(len(new_verts))
mesh.vertices.foreach_set("co", unpack_list(new_verts))
ob = bpy.data.objects.new(name="Tracks", object_data=mesh)
ob.matrix_world = matrix
context.scene.objects.link(ob)
return {'FINISHED'}
class CLIP_OT_delete_proxy(Operator):
"""Delete movie clip proxy files from the hard drive"""
bl_idname = "clip.delete_proxy"
bl_label = "Delete Proxy"
bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
if context.space_data.type != 'CLIP_EDITOR':
return False
sc = context.space_data
return sc.clip
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_confirm(self, event)
def _rmproxy(self, abspath):
import shutil
if not os.path.exists(abspath):
return
if os.path.isdir(abspath):
shutil.rmtree(abspath)
else:
os.remove(abspath)
def execute(self, context):
sc = context.space_data
clip = sc.clip
if clip.use_proxy_custom_directory:
proxydir = clip.proxy.directory
else:
clipdir = os.path.dirname(clip.filepath)
proxydir = os.path.join(clipdir, "BL_proxy")
clipfile = os.path.basename(clip.filepath)
proxy = os.path.join(proxydir, clipfile)
absproxy = bpy.path.abspath(proxy)
# proxy_<quality>[_undostorted]
for x in (25, 50, 75, 100):
d = os.path.join(absproxy, "proxy_%d" % x)
self._rmproxy(d)
self._rmproxy(d + "_undistorted")
self._rmproxy(os.path.join(absproxy, "proxy_%d.avi" % x))
tc = ("free_run.blen_tc",
"interp_free_run.blen_tc",
"record_run.blen_tc")
for x in tc:
self._rmproxy(os.path.join(absproxy, x))
# remove proxy per-clip directory
try:
os.rmdir(absproxy)
except OSError:
pass
# remove [custom] proxy directory if empty
try:
absdir = bpy.path.abspath(proxydir)
os.rmdir(absdir)
except OSError:
pass
return {'FINISHED'}
class CLIP_OT_set_viewport_background(Operator):
"""Set current movie clip as a camera background in 3D view-port """ \
"""(works only when a 3D view-port is visible)"""
bl_idname = "clip.set_viewport_background"
bl_label = "Set as Background"
bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
if context.space_data.type != 'CLIP_EDITOR':
return False
sc = context.space_data
return sc.clip
def execute(self, context):
sc = context.space_data
CLIP_set_viewport_background(context, False, sc.clip, sc.clip_user)
return {'FINISHED'}
class CLIP_OT_constraint_to_fcurve(Operator):
"""Create F-Curves for object which will copy \
object's movement caused by this constraint"""
bl_idname = "clip.constraint_to_fcurve"
bl_label = "Constraint to F-Curve"
bl_options = {'UNDO', 'REGISTER'}
def _bake_object(self, scene, ob):
con = None
clip = None
sfra = None
efra = None
frame_current = scene.frame_current
matrices = []
# Find constraint which would be converting
# TODO: several camera solvers and track followers would fail,
# but can't think about real work-flow where it'll be useful
for x in ob.constraints:
if x.type in {'CAMERA_SOLVER', 'FOLLOW_TRACK', 'OBJECT_SOLVER'}:
con = x
if not con:
self.report({'ERROR'},
"Motion Tracking constraint to be converted not found")
return {'CANCELLED'}
# Get clip used for parenting
if con.use_active_clip:
clip = scene.active_clip
else:
clip = con.clip
if not clip:
self.report({'ERROR'},
"Movie clip to use tracking data from isn't set")
return {'CANCELLED'}
if con.type == 'FOLLOW_TRACK' and con.use_3d_position:
mat = ob.matrix_world.copy()
ob.constraints.remove(con)
ob.matrix_world = mat
return {'FINISHED'}
# Find start and end frames
for track in clip.tracking.tracks:
if sfra is None:
sfra = track.markers[0].frame
else:
sfra = min(sfra, track.markers[0].frame)
if efra is None:
efra = track.markers[-1].frame
else:
efra = max(efra, track.markers[-1].frame)
if sfra is None or efra is None:
return
# Store object matrices
for x in range(sfra, efra + 1):
scene.frame_set(x)
matrices.append(ob.matrix_world.copy())
ob.animation_data_create()
# Apply matrices on object and insert key-frames
i = 0
for x in range(sfra, efra + 1):
scene.frame_set(x)
ob.matrix_world = matrices[i]
ob.keyframe_insert("location")
if ob.rotation_mode == 'QUATERNION':
ob.keyframe_insert("rotation_quaternion")
else:
ob.keyframe_insert("rotation_euler")
i += 1
ob.constraints.remove(con)
scene.frame_set(frame_current)
def execute(self, context):
scene = context.scene
# XXX, should probably use context.selected_editable_objects
# since selected objects can be from a lib or in hidden layer!
for ob in scene.objects:
if ob.select:
self._bake_object(scene, ob)
return {'FINISHED'}
class CLIP_OT_setup_tracking_scene(Operator):
"""Prepare scene for compositing 3D objects into this footage"""
bl_idname = "clip.setup_tracking_scene"
bl_label = "Setup Tracking Scene"
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
sc = context.space_data
if sc.type != 'CLIP_EDITOR':
return False
clip = sc.clip
return clip and clip.tracking.reconstruction.is_valid
@staticmethod
def _setupScene(context):
scene = context.scene
scene.active_clip = context.space_data.clip
@staticmethod
def _setupWorld(context):
scene = context.scene
world = scene.world
if not world:
world = bpy.data.worlds.new(name="World")
scene.world = world
world.light_settings.use_ambient_occlusion = True
world.light_settings.ao_blend_type = 'MULTIPLY'
world.light_settings.use_environment_light = True
world.light_settings.environment_energy = 0.1
world.light_settings.distance = 1.0
world.light_settings.sample_method = 'ADAPTIVE_QMC'
world.light_settings.samples = 7
world.light_settings.threshold = 0.005
@staticmethod
def _findOrCreateCamera(context):
scene = context.scene
if scene.camera:
return scene.camera
cam = bpy.data.cameras.new(name="Camera")
camob = bpy.data.objects.new(name="Camera", object_data=cam)
scene.objects.link(camob)
scene.camera = camob
camob.matrix_local = (Matrix.Translation((7.481, -6.508, 5.344)) *
Matrix.Rotation(0.815, 4, 'Z') *
Matrix.Rotation(0.011, 4, 'Y') *
Matrix.Rotation(1.109, 4, 'X'))
return camob
@staticmethod
def _setupCamera(context):
sc = context.space_data
clip = sc.clip
tracking = clip.tracking
camob = CLIP_OT_setup_tracking_scene._findOrCreateCamera(context)
cam = camob.data
# Remove all constraints to be sure motion is fine
camob.constraints.clear()
# Append camera solver constraint
con = camob.constraints.new(type='CAMERA_SOLVER')
con.use_active_clip = True
con.influence = 1.0
cam.sensor_width = tracking.camera.sensor_width
cam.lens = tracking.camera.focal_length
@staticmethod
def _setupViewport(context):
sc = context.space_data
CLIP_set_viewport_background(context, True, sc.clip, sc.clip_user)
@staticmethod
def _setupRenderLayers(context):
scene = context.scene
rlayers = scene.render.layers
if not scene.render.layers.get("Foreground"):
if len(rlayers) == 1:
fg = rlayers[0]
fg.name = 'Foreground'
else:
fg = scene.render.layers.new("Foreground")
fg.use_sky = False
fg.layers = [True] + [False] * 19
fg.layers_zmask = [False] * 10 + [True] + [False] * 9
fg.use_pass_vector = True
if not scene.render.layers.get("Background"):
bg = scene.render.layers.new("Background")
bg.use_pass_shadow = True
bg.use_pass_ambient_occlusion = True
bg.layers = [False] * 10 + [True] + [False] * 9
@staticmethod
def _findNode(tree, type):
for node in tree.nodes:
if node.type == type:
return node
return None
@staticmethod
def _findOrCreateNode(tree, type):
node = CLIP_OT_setup_tracking_scene._findNode(tree, type)
if not node:
node = tree.nodes.new(type=type)
return node
@staticmethod
def _needSetupNodes(context):
scene = context.scene
tree = scene.node_tree
if not tree:
# No compositor node tree found, time to create it!
return True
for node in tree.nodes:
if node.type in {'MOVIECLIP', 'MOVIEDISTORTION'}:
return False
return True
@staticmethod
def _offsetNodes(tree):
for a in tree.nodes:
for b in tree.nodes:
if a != b and a.location == b.location:
b.location += Vector((40.0, 20.0))
def _setupNodes(self, context):
if not self._needSetupNodes(context):
# compositor nodes were already setup or even changes already
# do nothing to prevent nodes damage
return
# Enable backdrop for all compositor spaces
def setup_space(space):
space.show_backdrop = True
CLIP_spaces_walk(context, True, 'NODE_EDITOR', 'NODE_EDITOR',
setup_space)
sc = context.space_data
scene = context.scene
scene.use_nodes = True
tree = scene.node_tree
clip = sc.clip
need_stabilization = False
# create nodes
rlayer_fg = self._findOrCreateNode(tree, 'CompositorNodeRLayers')
rlayer_bg = tree.nodes.new(type='CompositorNodeRLayers')
composite = self._findOrCreateNode(tree, 'CompositorNodeComposite')
movieclip = tree.nodes.new(type='CompositorNodeMovieClip')
distortion = tree.nodes.new(type='CompositorNodeMovieDistortion')
if need_stabilization:
stabilize = tree.nodes.new(type='CompositorNodeStabilize2D')
scale = tree.nodes.new(type='CompositorNodeScale')
invert = tree.nodes.new(type='CompositorNodeInvert')
add_ao = tree.nodes.new(type='CompositorNodeMixRGB')
add_shadow = tree.nodes.new(type='CompositorNodeMixRGB')
mul_shadow = tree.nodes.new(type='CompositorNodeMixRGB')
mul_image = tree.nodes.new(type='CompositorNodeMixRGB')
vector_blur = tree.nodes.new(type='CompositorNodeVecBlur')
alphaover = tree.nodes.new(type='CompositorNodeAlphaOver')
viewer = tree.nodes.new(type='CompositorNodeViewer')
# setup nodes
movieclip.clip = clip
distortion.clip = clip
distortion.distortion_type = 'UNDISTORT'
if need_stabilization:
stabilize.clip = clip
scale.space = 'RENDER_SIZE'
rlayer_bg.scene = scene
rlayer_bg.layer = "Background"
rlayer_fg.scene = scene
rlayer_fg.layer = "Foreground"
add_ao.blend_type = 'ADD'
add_ao.show_preview = False
add_shadow.blend_type = 'ADD'
add_shadow.show_preview = False
mul_shadow.blend_type = 'MULTIPLY'
mul_shadow.inputs["Fac"].default_value = 0.8
mul_shadow.show_preview = False
mul_image.blend_type = 'MULTIPLY'
mul_image.inputs["Fac"].default_value = 0.8
mul_image.show_preview = False
vector_blur.factor = 0.75
# create links
tree.links.new(movieclip.outputs["Image"], distortion.inputs["Image"])
if need_stabilization:
tree.links.new(distortion.outputs["Image"],
stabilize.inputs["Image"])
tree.links.new(stabilize.outputs["Image"], scale.inputs["Image"])
else:
tree.links.new(distortion.outputs["Image"], scale.inputs["Image"])
tree.links.new(rlayer_bg.outputs["Alpha"], invert.inputs["Color"])
tree.links.new(invert.outputs["Color"], add_shadow.inputs[1])
tree.links.new(rlayer_bg.outputs["Shadow"], add_shadow.inputs[2])
tree.links.new(invert.outputs["Color"], add_ao.inputs[1])
tree.links.new(rlayer_bg.outputs["AO"], add_ao.inputs[2])
tree.links.new(add_ao.outputs["Image"], mul_shadow.inputs[1])
tree.links.new(add_shadow.outputs["Image"], mul_shadow.inputs[2])
tree.links.new(scale.outputs["Image"], mul_image.inputs[1])
tree.links.new(mul_shadow.outputs["Image"], mul_image.inputs[2])
tree.links.new(rlayer_fg.outputs["Image"], vector_blur.inputs["Image"])
tree.links.new(rlayer_fg.outputs["Z"], vector_blur.inputs["Z"])
tree.links.new(rlayer_fg.outputs["Speed"], vector_blur.inputs["Speed"])
tree.links.new(mul_image.outputs["Image"], alphaover.inputs[1])
tree.links.new(vector_blur.outputs["Image"], alphaover.inputs[2])
tree.links.new(alphaover.outputs["Image"], composite.inputs["Image"])
tree.links.new(alphaover.outputs["Image"], viewer.inputs["Image"])
# place nodes
movieclip.location = Vector((-300.0, 350.0))
distortion.location = movieclip.location
distortion.location += Vector((200.0, 0.0))
if need_stabilization:
stabilize.location = distortion.location
stabilize.location += Vector((200.0, 0.0))
scale.location = stabilize.location
scale.location += Vector((200.0, 0.0))
else:
scale.location = distortion.location
scale.location += Vector((200.0, 0.0))
rlayer_bg.location = movieclip.location
rlayer_bg.location -= Vector((0.0, 350.0))
invert.location = rlayer_bg.location
invert.location += Vector((250.0, 50.0))
add_ao.location = invert.location
add_ao.location[0] += 200
add_ao.location[1] = rlayer_bg.location[1]
add_shadow.location = add_ao.location
add_shadow.location -= Vector((0.0, 250.0))
mul_shadow.location = add_ao.location
mul_shadow.location += Vector((200.0, -50.0))
mul_image.location = mul_shadow.location
mul_image.location += Vector((300.0, 200.0))
rlayer_fg.location = rlayer_bg.location
rlayer_fg.location -= Vector((0.0, 500.0))
vector_blur.location[0] = mul_image.location[0]
vector_blur.location[1] = rlayer_fg.location[1]
alphaover.location[0] = vector_blur.location[0] + 350
alphaover.location[1] = \
(vector_blur.location[1] + mul_image.location[1]) / 2
composite.location = alphaover.location
composite.location += Vector((200.0, -100.0))
viewer.location = composite.location
composite.location += Vector((0.0, 200.0))
# ensure no nodes were creates on position of existing node
self._offsetNodes(tree)
scene.render.alpha_mode = 'TRANSPARENT'
if scene.cycles:
scene.cycles.film_transparent = True
@staticmethod
def _createMesh(scene, name, vertices, faces):
from bpy_extras.io_utils import unpack_list
mesh = bpy.data.meshes.new(name=name)
mesh.vertices.add(len(vertices))
mesh.vertices.foreach_set("co", unpack_list(vertices))
nbr_loops = len(faces)
nbr_polys = nbr_loops // 4
mesh.loops.add(nbr_loops)
mesh.polygons.add(nbr_polys)
mesh.polygons.foreach_set("loop_start", range(0, nbr_loops, 4))
mesh.polygons.foreach_set("loop_total", (4,) * nbr_polys)
mesh.loops.foreach_set("vertex_index", faces)
mesh.update()
ob = bpy.data.objects.new(name=name, object_data=mesh)
scene.objects.link(ob)
return ob
@staticmethod
def _getPlaneVertices(half_size, z):
return [(-half_size, -half_size, z),
(-half_size, half_size, z),
(half_size, half_size, z),
(half_size, -half_size, z)]
def _createGround(self, scene):
vertices = self._getPlaneVertices(4.0, 0.0)
faces = [0, 1, 2, 3]
ob = self._createMesh(scene, "Ground", vertices, faces)
ob["is_ground"] = True
return ob
@staticmethod
def _findGround(context):
scene = context.scene
for ob in scene.objects:
if ob.type == 'MESH' and "is_ground" in ob:
return ob
return None
@staticmethod
def _mergeLayers(layers_a, layers_b):
return [(layers_a[i] | layers_b[i]) for i in range(len(layers_a))]
@staticmethod
def _createLamp(scene):
lamp = bpy.data.lamps.new(name="Lamp", type='POINT')
lampob = bpy.data.objects.new(name="Lamp", object_data=lamp)
scene.objects.link(lampob)
lampob.matrix_local = Matrix.Translation((4.076, 1.005, 5.904))
lamp.distance = 30
lamp.shadow_method = 'RAY_SHADOW'
return lampob
def _createSampleObject(self, scene):
vertices = self._getPlaneVertices(1.0, -1.0) + \
self._getPlaneVertices(1.0, 1.0)
faces = (0, 1, 2, 3,
4, 7, 6, 5,
0, 4, 5, 1,
1, 5, 6, 2,
2, 6, 7, 3,
3, 7, 4, 0)
return self._createMesh(scene, "Cube", vertices, faces)
def _setupObjects(self, context):
scene = context.scene
fg = scene.render.layers.get("Foreground")
bg = scene.render.layers.get("Background")
all_layers = self._mergeLayers(fg.layers, bg.layers)
# ensure all lamps are active on foreground and background
has_lamp = False
has_mesh = False
for ob in scene.objects:
if ob.type == 'LAMP':
ob.layers = all_layers
has_lamp = True
elif ob.type == 'MESH' and "is_ground" not in ob:
has_mesh = True
# create sample lamp if there's no lamps in the scene
if not has_lamp:
lamp = self._createLamp(scene)
lamp.layers = all_layers
# create sample object if there's no meshes in the scene
if not has_mesh:
ob = self._createSampleObject(scene)
ob.layers = fg.layers
# create ground object if needed
ground = self._findGround(context)
if not ground:
ground = self._createGround(scene)
ground.layers = bg.layers
else:
# make sure ground is available on Background layer
ground.layers = self._mergeLayers(ground.layers, bg.layers)
# layers with background and foreground should be rendered
scene.layers = self._mergeLayers(scene.layers, all_layers)
def execute(self, context):
scene = context.scene
current_active_layer = scene.active_layer
self._setupScene(context)
self._setupWorld(context)
self._setupCamera(context)
self._setupViewport(context)
self._setupRenderLayers(context)
self._setupNodes(context)
self._setupObjects(context)
# Active layer has probably changed, set it back to the original value.
# NOTE: The active layer is always true.
scene.layers[current_active_layer] = True
return {'FINISHED'}
class CLIP_OT_track_settings_as_default(Operator):
"""Copy tracking settings from active track to default settings"""
bl_idname = "clip.track_settings_as_default"
bl_label = "Track Settings As Default"
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
sc = context.space_data
if sc.type != 'CLIP_EDITOR':
return False
clip = sc.clip
return clip and clip.tracking.tracks.active
def execute(self, context):
sc = context.space_data
clip = sc.clip
track = clip.tracking.tracks.active
framenr = context.scene.frame_current - clip.frame_start + 1
CLIP_default_settings_from_track(clip, track, framenr)
return {'FINISHED'}