forked from bartvdbraak/blender
Quite weird... I recall I fixed it, then it came back again.
Vertex selection (mesh edit) was using a short to calculate distances, which can overflow with vertices outside of view.
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c629128773
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@ -461,7 +461,7 @@ int EM_init_backbuf_circle(short xs, short ys, short rads)
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static void findnearestvert__doClosest(void *userData, EditVert *eve, int x, int y, int index)
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{
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struct { short mval[2], pass, select, dist; int lastIndex, closestIndex; EditVert *closest; } *data = userData;
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struct { short mval[2], pass, select; int dist, lastIndex, closestIndex; EditVert *closest; } *data = userData;
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if (data->pass==0) {
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if (index<=data->lastIndex)
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@ -472,7 +472,7 @@ static void findnearestvert__doClosest(void *userData, EditVert *eve, int x, int
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}
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if (data->dist>3) {
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short temp = abs(data->mval[0] - x) + abs(data->mval[1]- y);
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int temp = abs(data->mval[0] - x) + abs(data->mval[1]- y);
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if ((eve->f&1)==data->select) temp += 5;
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if (temp<data->dist) {
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@ -501,7 +501,7 @@ static EditVert *findnearestvert(short *dist, short sel)
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}
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}
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else {
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struct { short mval[2], pass, select, dist; int lastIndex, closestIndex; EditVert *closest; } data;
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struct { short mval[2], pass, select; int dist, lastIndex, closestIndex; EditVert *closest; } data;
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static int lastSelectedIndex=0;
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static EditVert *lastSelected=NULL;
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