forked from bartvdbraak/blender
Fix related to #31118: ensure tesselated faces are available when exporting
to fluid sim. Is not actually the cause of the bug.
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@ -78,7 +78,8 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob,
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int *tris;
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dm = mesh_create_derived_index_render(scene, ob, CD_MASK_BAREMESH, modifierIndex);
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//dm = mesh_create_derived_no_deform(ob,NULL);
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DM_ensure_tessface(dm);
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mvert = dm->getVertArray(dm);
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mface = dm->getTessFaceArray(dm);
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@ -122,3 +123,4 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob,
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dm->release(dm);
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}
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