Fix #31016: rigid body joint constraint in game engine did not respect constraint

enable/disable option.
This commit is contained in:
Brecht Van Lommel 2012-04-19 15:14:28 +00:00
parent 801aaf5cdc
commit 6b006059ec

@ -2757,7 +2757,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data;
if (!dat->child) {
if (!dat->child && !(curcon->flag & CONSTRAINT_OFF)) {
PHY_IPhysicsController* physctr2 = 0;