forked from bartvdbraak/blender
Fix #31016: rigid body joint constraint in game engine did not respect constraint
enable/disable option.
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@ -2757,7 +2757,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data;
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bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data;
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if (!dat->child) {
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if (!dat->child && !(curcon->flag & CONSTRAINT_OFF)) {
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PHY_IPhysicsController* physctr2 = 0;
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PHY_IPhysicsController* physctr2 = 0;
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