forked from bartvdbraak/blender
Fix for mistake in grid-snap patch
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6de17c60bf
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72d21fbd34
@ -310,7 +310,7 @@ static void applyAxisConstraintVec(TransInfo *t, TransData *td, const float in[3
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mul_m3_v3(t->con.pmtx, out);
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// With snap, a projection is alright, no need to correct for view alignment
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if (ELEM(t->tsnap.mode, SCE_SNAP_MODE_INCREMENT, SCE_SNAP_MODE_GRID) || activeSnap(t)) {
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if (!(!ELEM(t->tsnap.mode, SCE_SNAP_MODE_INCREMENT, SCE_SNAP_MODE_GRID) && activeSnap(t))) {
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if (getConstraintSpaceDimension(t) == 2) {
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if (out[0] != 0.0f || out[1] != 0.0f || out[2] != 0.0f) {
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planeProjection(t, in, out);
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