Fix #34921: cycles rendered a specific scene with a small high poly object

contained in a large low poly object very slow, due to failure case of fast
multithread BVH binning. Tweaked parameter now to avoid this.
This commit is contained in:
Brecht Van Lommel 2013-04-08 20:04:03 +00:00
parent eaa577dfc9
commit 7cb4d78b52

@ -66,7 +66,7 @@ public:
sah_triangle_cost = 1.0f;
min_leaf_size = 1;
max_leaf_size = 0x7FFFFFF;
max_leaf_size = 8;
top_level = false;
use_cache = false;