forked from bartvdbraak/blender
Fix #34921: cycles rendered a specific scene with a small high poly object
contained in a large low poly object very slow, due to failure case of fast multithread BVH binning. Tweaked parameter now to avoid this.
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@ -66,7 +66,7 @@ public:
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sah_triangle_cost = 1.0f;
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sah_triangle_cost = 1.0f;
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min_leaf_size = 1;
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min_leaf_size = 1;
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max_leaf_size = 0x7FFFFFF;
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max_leaf_size = 8;
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top_level = false;
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top_level = false;
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use_cache = false;
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use_cache = false;
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