forked from bartvdbraak/blender
BGE Animations: Allow the Copy Transform constraint to work with external targets in the game engine.
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@ -295,6 +295,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
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case CONSTRAINT_TYPE_CLAMPTO:
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case CONSTRAINT_TYPE_TRANSFORM:
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case CONSTRAINT_TYPE_DISTLIMIT:
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case CONSTRAINT_TYPE_TRANSLIKE:
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cti = constraint_get_typeinfo(pcon);
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gametarget = gamesubtarget = NULL;
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if (cti && cti->get_constraint_targets) {
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