BGE Animations: Allow the Copy Transform constraint to work with external targets in the game engine.

This commit is contained in:
Mitchell Stokes 2011-07-17 20:06:50 +00:00
parent 44326c9fe9
commit 7e72356b8d

@ -295,6 +295,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
case CONSTRAINT_TYPE_CLAMPTO:
case CONSTRAINT_TYPE_TRANSFORM:
case CONSTRAINT_TYPE_DISTLIMIT:
case CONSTRAINT_TYPE_TRANSLIKE:
cti = constraint_get_typeinfo(pcon);
gametarget = gamesubtarget = NULL;
if (cti && cti->get_constraint_targets) {