forked from bartvdbraak/blender
Tinsy wee little commit!
In non-OSX environments, the render window opened too high, due to missing offset. (Simon can get this in windows build still, DJ?)
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@ -644,7 +644,7 @@ void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[
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rendersize_r[1]= CLAMPIS(rendersize_r[1], 0, scr_h-44-RW_HEADERY);
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renderpos_r[1]= -44-RW_HEADERY+(scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5);
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#else
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renderpos_r[1]= (scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5);
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renderpos_r[1]= -RW_HEADERY+(scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5);
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#endif
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}
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