Tinsy wee little commit!

In non-OSX environments, the render window opened too high, due to missing
offset. (Simon can get this in windows build still, DJ?)
This commit is contained in:
Ton Roosendaal 2005-12-21 17:24:13 +00:00
parent 441fe09832
commit 8349f1bc08

@ -644,7 +644,7 @@ void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[
rendersize_r[1]= CLAMPIS(rendersize_r[1], 0, scr_h-44-RW_HEADERY);
renderpos_r[1]= -44-RW_HEADERY+(scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5);
#else
renderpos_r[1]= (scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5);
renderpos_r[1]= -RW_HEADERY+(scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5);
#endif
}