* make some explicit casts to make some compilers happy

This commit is contained in:
Nathan Letwory 2008-02-10 20:00:25 +00:00
parent 9d7ef684e3
commit 8a91b29b0f

@ -194,9 +194,9 @@ void RAS_2DFilterManager::SetupTexture()
{ {
if(texname!=-1) if(texname!=-1)
{ {
glDeleteTextures(1,&texname); glDeleteTextures(1,(const GLuint *)&texname);
} }
glGenTextures(1, &texname); glGenTextures(1, (const GLuint *)&texname);
glBindTexture(GL_TEXTURE_2D, texname); glBindTexture(GL_TEXTURE_2D, texname);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGB, glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGB,
GL_UNSIGNED_BYTE, 0); GL_UNSIGNED_BYTE, 0);
@ -257,7 +257,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
{ {
if(first) if(first)
{ {
glGetIntegerv(GL_VIEWPORT,(int*)viewport); glGetIntegerv(GL_VIEWPORT,(GLint *)viewport);
glViewport(0, 0, texturewidth, textureheight); glViewport(0, 0, texturewidth, textureheight);
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);