forked from bartvdbraak/blender
let the game engine compile, if WITH_FFPEG is not defined (so we don't have video textures in that case)
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@ -368,7 +368,9 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
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initGameKeys();
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initPythonConstraintBinding();
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initMathutils();
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#ifdef WITH_FFMPEG
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initVideoTexture();
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#endif
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if (sceneconverter)
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{
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@ -660,7 +662,9 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
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initGameKeys();
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initPythonConstraintBinding();
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initMathutils();
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initVideoTexture();
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#ifdef WITH_FFMPEG
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initVideoTexture();
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#endif
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if (sceneconverter)
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{
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