let the game engine compile, if WITH_FFPEG is not defined (so we don't have video textures in that case)

This commit is contained in:
Erwin Coumans 2009-01-26 06:31:06 +00:00
parent 99e549480b
commit 9146687ffc

@ -368,7 +368,9 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
initGameKeys();
initPythonConstraintBinding();
initMathutils();
#ifdef WITH_FFMPEG
initVideoTexture();
#endif
if (sceneconverter)
{
@ -660,7 +662,9 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
initGameKeys();
initPythonConstraintBinding();
initMathutils();
initVideoTexture();
#ifdef WITH_FFMPEG
initVideoTexture();
#endif
if (sceneconverter)
{